godot/editor/plugins/tiles/atlas_merging_dialog.h

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/**************************************************************************/
/* atlas_merging_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ATLAS_MERGING_DIALOG_H
#define ATLAS_MERGING_DIALOG_H
#include "editor/editor_properties.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/2d/tile_set.h"
class EditorFileDialog;
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class EditorPropertyVector2i;
class AtlasMergingDialog : public ConfirmationDialog {
GDCLASS(AtlasMergingDialog, ConfirmationDialog);
private:
int commited_actions_count = 0;
bool delete_original_atlases = true;
Ref<TileSetAtlasSource> merged;
LocalVector<HashMap<Vector2i, Vector2i>> merged_mapping;
Ref<TileSet> tile_set;
// Settings.
int next_line_after_column = 30;
// GUI.
ItemList *atlas_merging_atlases_list = nullptr;
EditorPropertyVector2i *texture_region_size_editor_property = nullptr;
EditorPropertyInteger *columns_editor_property = nullptr;
TextureRect *preview = nullptr;
Label *select_2_atlases_label = nullptr;
EditorFileDialog *editor_file_dialog = nullptr;
Button *merge_button = nullptr;
void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
void _generate_merged(Vector<Ref<TileSetAtlasSource>> p_atlas_sources, int p_max_columns);
void _update_texture();
void _merge_confirmed(String p_path);
protected:
virtual void ok_pressed() override;
virtual void cancel_pressed() override;
virtual void custom_action(const String &) override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _notification(int p_what);
public:
void update_tile_set(Ref<TileSet> p_tile_set);
AtlasMergingDialog();
};
#endif // ATLAS_MERGING_DIALOG_H