2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* file_access_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:11:45 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2017-01-01 21:01:57 +00:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-07 22:45:00 +00:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILE_ACCESS_WINDOWS_H
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#define FILE_ACCESS_WINDOWS_H
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#ifdef WINDOWS_ENABLED
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#include "os/file_access.h"
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#include "os/memory.h"
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#include <stdio.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class FileAccessWindows : public FileAccess {
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FILE *f;
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int flags;
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void check_errors() const;
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mutable Error last_error;
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String save_path;
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public:
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virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
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virtual void close(); ///< close a file
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virtual bool is_open() const; ///< true when file is open
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virtual void seek(size_t p_position); ///< seek to a given position
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virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
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virtual size_t get_pos() const; ///< get position in the file
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virtual size_t get_len() const; ///< get size of the file
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virtual bool eof_reached() const; ///< reading passed EOF
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virtual uint8_t get_8() const; ///< get a byte
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virtual int get_buffer(uint8_t *p_dst, int p_length) const;
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virtual Error get_error() const; ///< get last error
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virtual void store_8(uint8_t p_dest); ///< store a byte
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virtual bool file_exists(const String &p_name); ///< return true if a file exists
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2017-03-18 23:36:26 +00:00
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uint64_t _get_modified_time(const String &p_file);
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2014-02-10 01:10:30 +00:00
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FileAccessWindows();
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virtual ~FileAccessWindows();
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};
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#endif
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#endif
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