godot/scene/resources/shape_line_2d.cpp

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/*************************************************************************/
/* shape_line_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shape_line_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
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void LineShape2D::_update_shape() {
Array arr;
arr.push_back(normal);
arr.push_back(d);
Physics2DServer::get_singleton()->shape_set_data(get_rid(),arr);
emit_changed();
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}
void LineShape2D::set_normal(const Vector2& p_normal) {
normal=p_normal;
_update_shape();
}
void LineShape2D::set_d(real_t p_d) {
d=p_d;
_update_shape();
}
Vector2 LineShape2D::get_normal() const {
return normal;
}
real_t LineShape2D::get_d() const {
return d;
}
void LineShape2D::draw(const RID& p_to_rid,const Color& p_color) {
Vector2 point = get_d() * get_normal();
Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100};
VS::get_singleton()->canvas_item_add_line(p_to_rid,l1[0],l1[1],p_color,3);
Vector2 l2[2]={point,point+get_normal()*30};
VS::get_singleton()->canvas_item_add_line(p_to_rid,l2[0],l2[1],p_color,3);
}
Rect2 LineShape2D::get_rect() const{
Vector2 point = get_d() * get_normal();
Vector2 l1[2]={point-get_normal().tangent()*100,point+get_normal().tangent()*100};
Vector2 l2[2]={point,point+get_normal()*30};
Rect2 rect;
rect.pos=l1[0];
rect.expand_to(l1[1]);
rect.expand_to(l2[0]);
rect.expand_to(l2[1]);
return rect;
}
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void LineShape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_normal","normal"),&LineShape2D::set_normal);
ObjectTypeDB::bind_method(_MD("get_normal"),&LineShape2D::get_normal);
ObjectTypeDB::bind_method(_MD("set_d","d"),&LineShape2D::set_d);
ObjectTypeDB::bind_method(_MD("get_d"),&LineShape2D::get_d);
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"normal"),_SCS("set_normal"),_SCS("get_normal") );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"d"),_SCS("set_d"),_SCS("get_d") );
}
LineShape2D::LineShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
normal=Vector2(0,-1);
d=0;
_update_shape();
}