godot/doc/classes/ARVRScriptInterface.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRScriptInterface" inherits="ARVRInterface" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Base class for GDNative based ARVR interfaces.
</brief_description>
<description>
This class is used as a base class/interface class for implementing GDNative based ARVR interfaces and as a result exposes more of the internals of the ARVR server.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="_get_projection_for_eye" qualifiers="virtual">
<return type="void">
</return>
<description>
Should return the projection 4x4 matrix for the requested eye.
</description>
</method>
<method name="commit_for_eye" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="eye" type="int">
</argument>
<argument index="1" name="render_target" type="RID">
</argument>
<description>
Outputs a finished render buffer to the AR/VR device for the given eye.
</description>
</method>
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<method name="get_anchor_detection_is_enabled" qualifiers="virtual">
<return type="bool">
</return>
<description>
Returns true if achor detection is enabled (AR only).
</description>
</method>
<method name="get_capabilities" qualifiers="virtual">
<return type="int">
</return>
<description>
Returns a combination of flags providing information about the capabilities of this interface.
</description>
</method>
<method name="get_recommended_render_targetsize" qualifiers="virtual">
<return type="Vector2">
</return>
<description>
Returns the size at which we should render our scene to get optimal quality on the output device.
</description>
</method>
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<method name="get_tracking_status" qualifiers="virtual">
<return type="int">
</return>
<description>
If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
</description>
</method>
<method name="get_transform_for_eye" qualifiers="virtual">
<return type="Transform">
</return>
<argument index="0" name="eye" type="int">
</argument>
<argument index="1" name="cam_transform" type="Transform">
</argument>
<description>
Get the location and orientation transform used when rendering a specific eye.
</description>
</method>
<method name="initialize" qualifiers="virtual">
<return type="bool">
</return>
<description>
Initialize this interface.
</description>
</method>
<method name="is_initialized" qualifiers="virtual">
<return type="bool">
</return>
<description>
Returns true if this interface has been initialized and is active.
</description>
</method>
<method name="is_stereo" qualifiers="virtual">
<return type="bool">
</return>
<description>
Returns true if we require stereoscopic rendering for this interface.
</description>
</method>
<method name="process" qualifiers="virtual">
<return type="void">
</return>
<description>
Gets called before rendering each frame so tracking data gets updated in time.
</description>
</method>
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<method name="set_anchor_detection_is_enabled" qualifiers="virtual">
<return type="void">
</return>
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<argument index="0" name="enabled" type="bool">
</argument>
<description>
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Enables anchor detection, this is used on AR interfaces and enables the extra logic that will detect planes, features, objects, etc. and adds/modifies anchor points.
</description>
</method>
<method name="uninitialize" qualifiers="virtual">
<return type="void">
</return>
<description>
Turn this interface off.
</description>
</method>
</methods>
<constants>
</constants>
</class>