2020-12-27 13:30:33 +00:00
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/*************************************************************************/
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/* resource_importer_dynamicfont.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2020-12-27 13:30:33 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_IMPORTER_FONT_DATA_H
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#define RESOURCE_IMPORTER_FONT_DATA_H
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#include "core/io/resource_importer.h"
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#include "scene/resources/font.h"
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#include "servers/text_server.h"
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class ResourceImporterDynamicFont : public ResourceImporter {
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GDCLASS(ResourceImporterDynamicFont, ResourceImporter);
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enum Presets {
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PRESET_DYNAMIC,
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PRESET_MSDF,
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PRESET_MAX
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};
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public:
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static bool _decode_range(const String &p_token, int32_t &r_pos);
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static bool _decode_variation(const String &p_token, Dictionary &r_variations, Vector2i &r_size, String &r_name, Vector2i &r_spacing);
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virtual String get_importer_name() const override;
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virtual String get_visible_name() const override;
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virtual void get_recognized_extensions(List<String> *p_extensions) const override;
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virtual String get_save_extension() const override;
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virtual String get_resource_type() const override;
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virtual int get_preset_count() const override;
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virtual String get_preset_name(int p_idx) const override;
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2021-11-14 17:02:38 +00:00
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virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
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virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
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bool has_advanced_options() const override;
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void show_advanced_options(const String &p_path) override;
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
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ResourceImporterDynamicFont();
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};
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#endif // RESOURCE_IMPORTER_FONTDATA_H
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