2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-02-27 12:40:43 +00:00
<class name= "Joint2D" inherits= "Node2D" category= "Core" version= "3.1" >
2017-09-12 20:42:36 +00:00
<brief_description >
Base node for all joint constraints in 2D physics.
</brief_description>
<description >
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 06:49:40 +00:00
<member name= "bias" type= "float" setter= "set_bias" getter= "get_bias" >
2017-10-16 12:11:43 +00:00
When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "disable_collision" type= "bool" setter= "set_exclude_nodes_from_collision" getter= "get_exclude_nodes_from_collision" >
2018-12-20 12:46:54 +00:00
If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "node_a" type= "NodePath" setter= "set_node_a" getter= "get_node_a" >
2017-10-16 12:11:43 +00:00
The first body attached to the joint. Must derive from [PhysicsBody2D].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "node_b" type= "NodePath" setter= "set_node_b" getter= "get_node_b" >
2017-10-16 12:11:43 +00:00
The second body attached to the joint. Must derive from [PhysicsBody2D].
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
</constants>
</class>