2018-09-29 17:47:07 +00:00
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/*************************************************************************/
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/* lws_helper.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2019-01-01 11:53:14 +00:00
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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2018-09-29 17:47:07 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#if !defined(JAVASCRIPT_ENABLED)
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#include "lws_helper.h"
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_LWSRef *_lws_create_ref(void *obj) {
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_LWSRef *out = (_LWSRef *)memalloc(sizeof(_LWSRef));
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out->is_destroying = false;
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out->free_context = false;
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out->is_polling = false;
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out->obj = obj;
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out->is_valid = true;
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out->lws_structs = NULL;
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out->lws_names = NULL;
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return out;
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}
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void _lws_free_ref(_LWSRef *ref) {
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// Free strings and structs
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memfree(ref->lws_structs);
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memfree(ref->lws_names);
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// Free ref
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memfree(ref);
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}
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bool _lws_destroy(struct lws_context *context, _LWSRef *ref) {
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if (context == NULL || ref->is_destroying)
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return false;
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if (ref->is_polling) {
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ref->free_context = true;
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return false;
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}
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ref->is_destroying = true;
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lws_context_destroy(context);
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_lws_free_ref(ref);
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return true;
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}
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bool _lws_poll(struct lws_context *context, _LWSRef *ref) {
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ERR_FAIL_COND_V(context == NULL, false);
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ERR_FAIL_COND_V(ref == NULL, false);
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ref->is_polling = true;
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lws_service(context, 0);
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ref->is_polling = false;
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if (!ref->free_context)
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return false; // Nothing to do
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bool is_valid = ref->is_valid; // Might have been destroyed by poll
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_lws_destroy(context, ref); // Will destroy context and ref
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return is_valid; // If the object should NULL its context and ref
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}
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/*
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* Prepare the protocol_structs to be fed to context.
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* Also prepare the protocol string used by the client.
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*/
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void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVector<String> p_names, _LWSRef **r_lws_ref) {
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// The input strings might go away after this call, we need to copy them.
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// We will clear them when destroying the context.
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int i;
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int len = p_names.size();
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size_t data_size = sizeof(struct LWSPeer::PeerData);
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PoolVector<String>::Read pnr = p_names.read();
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// This is a reference connecting the object with lws keep track of status, mallocs, etc.
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// Must survive as long the context.
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// Must be freed manually when context creation fails.
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_LWSRef *ref = _lws_create_ref(p_obj);
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// LWS protocol structs.
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ref->lws_structs = (struct lws_protocols *)memalloc(sizeof(struct lws_protocols) * (len + 2));
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memset(ref->lws_structs, 0, sizeof(struct lws_protocols) * (len + 2));
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CharString strings = p_names.join(",").ascii();
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int str_len = strings.length();
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// Joined string of protocols, double the size: comma separated first, NULL separated last
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ref->lws_names = (char *)memalloc((str_len + 1) * 2); // Plus the terminator
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char *names_ptr = ref->lws_names;
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struct lws_protocols *structs_ptr = ref->lws_structs;
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// Comma separated protocols string to be used in client Sec-WebSocket-Protocol header
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if (str_len > 0)
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copymem(names_ptr, strings.get_data(), str_len);
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names_ptr[str_len] = '\0'; // NULL terminator
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// NULL terminated protocol strings to be used in protocol structs
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if (str_len > 0)
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copymem(&names_ptr[str_len + 1], strings.get_data(), str_len);
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names_ptr[(str_len * 2) + 1] = '\0'; // NULL terminator
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int pos = str_len + 1;
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// The first protocol is the default for any http request (before upgrade).
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// It is also used as the websocket protocol when no subprotocol is specified.
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structs_ptr[0].name = "default";
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structs_ptr[0].callback = p_callback;
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structs_ptr[0].per_session_data_size = data_size;
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structs_ptr[0].rx_buffer_size = LWS_BUF_SIZE;
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structs_ptr[0].tx_packet_size = LWS_PACKET_SIZE;
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// Add user defined protocols
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for (i = 0; i < len; i++) {
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structs_ptr[i + 1].name = (const char *)&names_ptr[pos];
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structs_ptr[i + 1].callback = p_callback;
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structs_ptr[i + 1].per_session_data_size = data_size;
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structs_ptr[i + 1].rx_buffer_size = LWS_BUF_SIZE;
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structs_ptr[i + 1].tx_packet_size = LWS_PACKET_SIZE;
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pos += pnr[i].ascii().length() + 1;
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names_ptr[pos - 1] = '\0';
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}
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// Add protocols terminator
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structs_ptr[len + 1].name = NULL;
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structs_ptr[len + 1].callback = NULL;
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structs_ptr[len + 1].per_session_data_size = 0;
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structs_ptr[len + 1].rx_buffer_size = 0;
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*r_lws_ref = ref;
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}
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#endif
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