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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PackedScene" inherits= "Resource" category= "Core" version= "3.2" >
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<brief_description >
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An abstraction of a serialized scene.
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</brief_description>
<description >
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A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
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Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]).
[b]Note:[/b] The node doesn't need to own itself.
[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
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[codeblock]
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# Create the objects
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var node = Node2D.new()
var rigid = RigidBody2D.new()
var collision = CollisionShape2D.new()
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# Create the object hierarchy
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rigid.add_child(collision)
node.add_child(rigid)
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# Change owner of rigid, but not of collision
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rigid.owner = node
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var scene = PackedScene.new()
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# Only node and rigid are now packed
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var result = scene.pack(node)
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if result == OK:
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ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
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[/codeblock]
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "can_instance" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if the scene file has nodes.
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</description>
</method>
<method name= "get_state" >
<return type= "SceneState" >
</return>
<description >
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Returns the [code]SceneState[/code] representing the scene file contents.
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</description>
</method>
<method name= "instance" qualifiers= "const" >
<return type= "Node" >
</return>
<argument index= "0" name= "edit_state" type= "int" enum= "PackedScene.GenEditState" default= "0" >
</argument>
<description >
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Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.
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</description>
</method>
<method name= "pack" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "path" type= "Node" >
</argument>
<description >
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Pack will ignore any sub-nodes not owned by given node. See [member Node.owner].
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</description>
</method>
</methods>
<members >
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<member name= "_bundled" type= "Dictionary" setter= "_set_bundled_scene" getter= "_get_bundled_scene" default= "{
" conn_count" : 0,
" conns" : PoolIntArray( ),
" editable_instances" : [ ],
" names" : PoolStringArray( ),
" node_count" : 0,
" node_paths" : [ ],
" nodes" : PoolIntArray( ),
" variants" : [ ],
" version" : 2
}">
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A dictionary representation of the scene contents.
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
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</member>
</members>
<constants >
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<constant name= "GEN_EDIT_STATE_DISABLED" value= "0" enum= "GenEditState" >
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If passed to [method instance], blocks edits to the scene state.
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</constant>
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<constant name= "GEN_EDIT_STATE_INSTANCE" value= "1" enum= "GenEditState" >
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If passed to [method instance], provides local scene resources to the local scene.
[b]Note:[/b] Only available in editor builds.
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</constant>
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<constant name= "GEN_EDIT_STATE_MAIN" value= "2" enum= "GenEditState" >
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If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
[b]Note:[/b] Only available in editor builds.
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</constant>
</constants>
</class>