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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Path2D" inherits= "Node2D" category= "Core" version= "3.2" >
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<brief_description >
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Contains a [Curve2D] path for [PathFollow2D] nodes to follow.
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</brief_description>
<description >
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Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage.
[b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]).
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "curve" type= "Curve2D" setter= "set_curve" getter= "get_curve" default= "Object(Curve2D,"resource_local_to_scene":false,"resource_name":"","bake_interval":5.0,"_data":{
" points" : PoolVector2Array( )
}," script" :null)
">
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A [Curve2D] describing the path.
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</member>
</members>
<constants >
</constants>
</class>