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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNode" inherits= "Resource" version= "4.0" >
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<brief_description >
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Base class for nodes in a visual shader graph.
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</brief_description>
<description >
</description>
<tutorials >
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<link title= "VisualShaders" > https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link>
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</tutorials>
<methods >
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<method name= "get_default_input_values" qualifiers= "const" >
<return type= "Array" >
</return>
<description >
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Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code].
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</description>
</method>
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<method name= "get_input_port_default_value" qualifiers= "const" >
<return type= "Variant" >
</return>
<argument index= "0" name= "port" type= "int" >
</argument>
<description >
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Returns the default value of the input [code]port[/code].
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</description>
</method>
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<method name= "set_default_input_values" >
<return type= "void" >
</return>
<argument index= "0" name= "values" type= "Array" >
</argument>
<description >
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Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code].
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</description>
</method>
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<method name= "set_input_port_default_value" >
<return type= "void" >
</return>
<argument index= "0" name= "port" type= "int" >
</argument>
<argument index= "1" name= "value" type= "Variant" >
</argument>
<description >
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Sets the default value for the selected input [code]port[/code].
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</description>
</method>
</methods>
<members >
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<member name= "output_port_for_preview" type= "int" setter= "set_output_port_for_preview" getter= "get_output_port_for_preview" default= "-1" >
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Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.
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</member>
</members>
<signals >
<signal name= "editor_refresh_request" >
<description >
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Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives).
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</description>
</signal>
</signals>
<constants >
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<constant name= "PORT_TYPE_SCALAR" value= "0" enum= "PortType" >
Floating-point scalar. Translated to [code]float[/code] type in shader code.
</constant>
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<constant name= "PORT_TYPE_SCALAR_INT" value= "1" enum= "PortType" >
Integer scalar. Translated to [code]int[/code] type in shader code.
</constant>
<constant name= "PORT_TYPE_VECTOR" value= "2" enum= "PortType" >
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3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
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<constant name= "PORT_TYPE_BOOLEAN" value= "3" enum= "PortType" >
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Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
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<constant name= "PORT_TYPE_TRANSFORM" value= "4" enum= "PortType" >
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Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
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<constant name= "PORT_TYPE_SAMPLER" value= "5" enum= "PortType" >
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Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
</constant>
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<constant name= "PORT_TYPE_MAX" value= "6" enum= "PortType" >
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Represents the size of the [enum PortType] enum.
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</constant>
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</constants>
</class>