godot/scene/theme/icons/default_theme_icons_builder...

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"""
Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from io import StringIO
from platform_methods import subprocess_main
# See also `editor/icons/editor_icons_builders.py`.
def make_default_theme_icons_action(target, source, env):
dst = target[0]
svg_icons = source
icons_string = StringIO()
for f in svg_icons:
fname = str(f)
icons_string.write('\t"')
with open(fname, "rb") as svgf:
b = svgf.read(1)
while len(b) == 1:
icons_string.write("\\" + str(hex(ord(b)))[1:])
b = svgf.read(1)
icons_string.write('"')
if fname != svg_icons[-1]:
icons_string.write(",")
icons_string.write("\n")
s = StringIO()
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n")
s.write('#include "modules/modules_enabled.gen.h"\n\n')
s.write("#ifndef _DEFAULT_THEME_ICONS_H\n")
s.write("#define _DEFAULT_THEME_ICONS_H\n")
s.write("static const int default_theme_icons_count = {};\n\n".format(len(svg_icons)))
s.write("#ifdef MODULE_SVG_ENABLED\n")
s.write("static const char *default_theme_icons_sources[] = {\n")
s.write(icons_string.getvalue())
s.write("};\n")
s.write("#endif // MODULE_SVG_ENABLED\n\n")
s.write("static const char *default_theme_icons_names[] = {\n")
index = 0
for f in svg_icons:
fname = str(f)
# Trim the `.svg` extension from the string.
icon_name = os.path.basename(fname)[:-4]
s.write('\t"{0}"'.format(icon_name))
if fname != svg_icons[-1]:
s.write(",")
s.write("\n")
index += 1
s.write("};\n")
s.write("#endif\n")
with open(dst, "w") as f:
f.write(s.getvalue())
s.close()
icons_string.close()
if __name__ == "__main__":
subprocess_main(globals())