godot/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="3.4">
<brief_description>
A Visual Script node yielding for a signal.
</brief_description>
<description>
[VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;Object&quot;">
The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
[code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options.
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
</member>
<member name="signal" type="String" setter="set_signal" getter="get_signal" default="&quot;&quot;">
The signal name to be waited for.
</member>
</members>
<constants>
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<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
A signal from this [Object] will be used.
</constant>
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<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
A signal from the given [Node] in the scene tree will be used.
</constant>
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<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
A signal from an instanced node with the given type will be used.
</constant>
</constants>
</class>