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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorInspectorPlugin" inherits= "Reference" version= "3.4" >
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<brief_description >
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Plugin for adding custom property editors on inspector.
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</brief_description>
<description >
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[EditorInspectorPlugin] allows adding custom property editors to [EditorInspector].
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When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported.
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If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
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Finally, [method parse_end] will be called.
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On each of these calls, the "add" functions can be called.
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To use [EditorInspectorPlugin], register it using the [method EditorPlugin.add_inspector_plugin] method first.
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</description>
<tutorials >
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<link title= "Inspector plugins" > https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/inspector_plugins.html</link>
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</tutorials>
<methods >
<method name= "add_custom_control" >
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<return type= "void" />
<argument index= "0" name= "control" type= "Control" />
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<description >
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Adds a custom control, which is not necessarily a property editor.
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</description>
</method>
<method name= "add_property_editor" >
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<return type= "void" />
<argument index= "0" name= "property" type= "String" />
<argument index= "1" name= "editor" type= "Control" />
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<description >
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Adds a property editor for an individual property. The [code]editor[/code] control must extend [EditorProperty].
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</description>
</method>
<method name= "add_property_editor_for_multiple_properties" >
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<return type= "void" />
<argument index= "0" name= "label" type= "String" />
<argument index= "1" name= "properties" type= "PoolStringArray" />
<argument index= "2" name= "editor" type= "Control" />
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<description >
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Adds an editor that allows modifying multiple properties. The [code]editor[/code] control must extend [EditorProperty].
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</description>
</method>
<method name= "can_handle" qualifiers= "virtual" >
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<return type= "bool" />
<argument index= "0" name= "object" type= "Object" />
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<description >
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Returns [code]true[/code] if this object can be handled by this plugin.
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</description>
</method>
<method name= "parse_begin" qualifiers= "virtual" >
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<return type= "void" />
<argument index= "0" name= "object" type= "Object" />
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<description >
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Called to allow adding controls at the beginning of the list.
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</description>
</method>
<method name= "parse_category" qualifiers= "virtual" >
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<return type= "void" />
<argument index= "0" name= "object" type= "Object" />
<argument index= "1" name= "category" type= "String" />
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<description >
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Called to allow adding controls at the beginning of the category.
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</description>
</method>
<method name= "parse_end" qualifiers= "virtual" >
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<return type= "void" />
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<description >
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Called to allow adding controls at the end of the list.
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</description>
</method>
<method name= "parse_property" qualifiers= "virtual" >
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<return type= "bool" />
<argument index= "0" name= "object" type= "Object" />
<argument index= "1" name= "type" type= "int" />
<argument index= "2" name= "path" type= "String" />
<argument index= "3" name= "hint" type= "int" />
<argument index= "4" name= "hint_text" type= "String" />
<argument index= "5" name= "usage" type= "int" />
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<description >
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Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
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</description>
</method>
</methods>
<constants >
</constants>
</class>