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/**************************************************************************/
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/* editor_context_menu_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_CONTEXT_MENU_PLUGIN_H
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#define EDITOR_CONTEXT_MENU_PLUGIN_H
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/ref_counted.h"
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class InputEvent;
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class PopupMenu;
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class Shortcut;
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class Texture2D;
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class EditorContextMenuPlugin : public RefCounted {
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GDCLASS(EditorContextMenuPlugin, RefCounted);
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friend class EditorContextMenuPluginManager;
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inline static constexpr int MAX_ITEMS = 100;
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public:
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enum ContextMenuSlot {
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CONTEXT_SLOT_SCENE_TREE,
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CONTEXT_SLOT_FILESYSTEM,
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CONTEXT_SLOT_SCRIPT_EDITOR,
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CONTEXT_SLOT_FILESYSTEM_CREATE,
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};
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inline static constexpr int BASE_ID = 2000;
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private:
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int slot = -1;
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public:
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struct ContextMenuItem {
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int id = 0;
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String item_name;
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Callable callable;
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Ref<Texture2D> icon;
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Ref<Shortcut> shortcut;
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};
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HashMap<String, ContextMenuItem> context_menu_items;
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HashMap<Ref<Shortcut>, Callable> context_menu_shortcuts;
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protected:
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static void _bind_methods();
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GDVIRTUAL1(_popup_menu, Vector<String>);
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public:
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virtual void get_options(const Vector<String> &p_paths);
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void add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable);
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void add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture);
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void add_context_menu_item_from_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut, const Ref<Texture2D> &p_texture);
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};
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VARIANT_ENUM_CAST(EditorContextMenuPlugin::ContextMenuSlot);
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class EditorContextMenuPluginManager : public Object {
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GDCLASS(EditorContextMenuPluginManager, Object);
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using ContextMenuSlot = EditorContextMenuPlugin::ContextMenuSlot;
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static inline EditorContextMenuPluginManager *singleton = nullptr;
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LocalVector<Ref<EditorContextMenuPlugin>> plugin_list;
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public:
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static EditorContextMenuPluginManager *get_singleton() { return singleton; }
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void add_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin);
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void remove_plugin(const Ref<EditorContextMenuPlugin> &p_plugin);
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void add_options_from_plugins(PopupMenu *p_popup, ContextMenuSlot p_slot, const Vector<String> &p_paths);
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Callable match_custom_shortcut(ContextMenuSlot p_slot, const Ref<InputEvent> &p_event);
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bool activate_custom_option(ContextMenuSlot p_slot, int p_option, const Variant &p_arg);
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void invoke_callback(const Callable &p_callback, const Variant &p_arg);
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static void create();
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static void cleanup();
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};
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#endif // EDITOR_CONTEXT_MENU_PLUGIN_H
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