godot/doc/classes/Lightmapper.xml

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

13 lines
692 B
XML
Raw Normal View History

2020-05-15 16:24:38 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Lightmapper" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
2020-05-15 16:24:38 +00:00
<brief_description>
Abstract class extended by lightmappers, for use in [LightmapGI].
2020-05-15 16:24:38 +00:00
</brief_description>
<description>
This class should be extended by custom lightmapper classes. Lightmappers can then be used with [LightmapGI] to provide fast baked global illumination in 3D.
Godot contains a built-in GPU-based lightmapper [LightmapperRD] that uses compute shaders, but custom lightmappers can be implemented by C++ modules.
2020-05-15 16:24:38 +00:00
</description>
<tutorials>
</tutorials>
</class>