godot/doc/classes/OccluderShapeSphere.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="OccluderShapeSphere" inherits="OccluderShape" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Spherical occlusion primitive for use with the [Occluder] node.
</brief_description>
<description>
[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric occlusion culling.
This shape can include multiple spheres. These can be created and deleted either in the Editor inspector or by calling [code]set_spheres[/code]. The sphere positions can be set by dragging the handle in the Editor viewport. The radius can be set with the smaller handle.
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_sphere_position">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="position" type="Vector3" />
<description>
Sets an individual sphere's position.
</description>
</method>
<method name="set_sphere_radius">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="radius" type="float" />
<description>
Sets an individual sphere's radius.
</description>
</method>
</methods>
<members>
<member name="spheres" type="Array" setter="set_spheres" getter="get_spheres" default="[ Plane( 0, 0, 0, 1 ) ]">
The sphere data can be accessed as an array of [Plane]s. The position of each sphere is stored in the [code]normal[/code], and the radius is stored in the [code]d[/code] value of the plane.
</member>
</members>
<constants>
</constants>
</class>