godot/doc/classes/PCKPacker.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PCKPacker" inherits="Reference" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Creates packages that can be loaded into a running project.
</brief_description>
<description>
The [PCKPacker] is used to create packages that can be loaded into a running project using [method ProjectSettings.load_resource_pack].
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[codeblock]
var packer = PCKPacker.new()
packer.pck_start("test.pck")
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packer.add_file("res://text.txt", "text.txt")
packer.flush()
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[/codeblock]
The above [PCKPacker] creates package [code]test.pck[/code], then adds a file named [code]text.txt[/code] at the root of the package.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_file">
<return type="int" enum="Error" />
<argument index="0" name="pck_path" type="String" />
<argument index="1" name="source_path" type="String" />
<description>
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Adds the [code]source_path[/code] file to the current PCK package at the [code]pck_path[/code] internal path (should start with [code]res://[/code]).
</description>
</method>
<method name="flush">
<return type="int" enum="Error" />
<argument index="0" name="verbose" type="bool" default="false" />
<description>
Writes the files specified using all [method add_file] calls since the last flush. If [code]verbose[/code] is [code]true[/code], a list of files added will be printed to the console for easier debugging.
</description>
</method>
<method name="pck_start">
<return type="int" enum="Error" />
<argument index="0" name="pck_name" type="String" />
<argument index="1" name="alignment" type="int" default="0" />
<description>
Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/code] file extension isn't added automatically, so it should be part of [code]pck_name[/code] (even though it's not required).
</description>
</method>
</methods>
<constants>
</constants>
</class>