godot/editor/editor_sub_scene.h

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/**************************************************************************/
/* editor_sub_scene.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef EDITOR_SUB_SCENE_H
#define EDITOR_SUB_SCENE_H
#include "editor/editor_file_dialog.h"
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#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorSubScene : public ConfirmationDialog {
GDCLASS(EditorSubScene, ConfirmationDialog);
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List<Node *> selection;
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LineEdit *path;
Tree *tree;
Node *scene;
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bool is_root;
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EditorFileDialog *file_dialog;
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void _fill_tree(Node *p_node, TreeItem *p_parent);
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void _selected_changed();
void _item_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _remove_selection_child(Node *p_node);
void _reown(Node *p_node, List<Node *> *p_to_reown);
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void ok_pressed();
protected:
void _notification(int p_what);
static void _bind_methods();
void _path_browse();
void _path_selected(const String &p_path);
void _path_changed(const String &p_path);
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public:
void move(Node *p_new_parent, Node *p_new_owner);
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void clear();
EditorSubScene();
};
#endif // EDITOR_SUB_SCENE_H