2023-01-10 14:26:54 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* main.m */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2020-11-11 15:19:07 +00:00
|
|
|
#import "godot_app_delegate.h"
|
2017-04-09 12:18:49 +00:00
|
|
|
|
|
|
|
#import <UIKit/UIKit.h>
|
2014-02-10 01:10:30 +00:00
|
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
int gargc;
|
2017-04-09 12:18:49 +00:00
|
|
|
char **gargv;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-04-09 11:22:40 +00:00
|
|
|
int main(int argc, char *argv[]) {
|
2014-02-10 01:10:30 +00:00
|
|
|
printf("*********** main.m\n");
|
|
|
|
gargc = argc;
|
|
|
|
gargv = argv;
|
|
|
|
|
|
|
|
printf("running app main\n");
|
2020-09-30 19:08:01 +00:00
|
|
|
@autoreleasepool {
|
2020-11-11 15:19:07 +00:00
|
|
|
NSString *className = NSStringFromClass([GodotApplicalitionDelegate class]);
|
|
|
|
UIApplicationMain(argc, argv, nil, className);
|
2020-09-30 19:08:01 +00:00
|
|
|
}
|
|
|
|
printf("main done\n");
|
2014-02-10 01:10:30 +00:00
|
|
|
return 0;
|
|
|
|
}
|