godot/modules/gdscript/tests/scripts/utils.notest.gd

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GDScript3
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2023-09-12 18:55:55 +00:00
static func get_type(property: Dictionary, is_return: bool = false) -> String:
match property.type:
TYPE_NIL:
if property.usage & PROPERTY_USAGE_NIL_IS_VARIANT:
return "Variant"
return "void" if is_return else "null"
TYPE_INT:
if property.usage & PROPERTY_USAGE_CLASS_IS_ENUM:
if property.class_name == &"":
return "<unknown enum>"
return property.class_name
TYPE_ARRAY:
if property.hint == PROPERTY_HINT_ARRAY_TYPE:
if str(property.hint_string).is_empty():
return "Array[<unknown type>]"
return "Array[%s]" % property.hint_string
TYPE_OBJECT:
if not str(property.class_name).is_empty():
return property.class_name
return variant_get_type_name(property.type)
static func get_property_signature(property: Dictionary, is_static: bool = false) -> String:
var result: String = ""
if not (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
printerr("Missing `PROPERTY_USAGE_SCRIPT_VARIABLE` flag.")
if property.usage & PROPERTY_USAGE_DEFAULT:
result += "@export "
if is_static:
result += "static "
result += "var " + property.name + ": " + get_type(property)
return result
static func get_method_signature(method: Dictionary, is_signal: bool = false) -> String:
var result: String = ""
if method.flags & METHOD_FLAG_STATIC:
result += "static "
result += ("signal " if is_signal else "func ") + method.name + "("
var args: Array[Dictionary] = method.args
var default_args: Array = method.default_args
var mandatory_argc: int = args.size() - default_args.size()
for i in args.size():
if i > 0:
result += ", "
var arg: Dictionary = args[i]
result += arg.name + ": " + get_type(arg)
if i >= mandatory_argc:
result += " = " + var_to_str(default_args[i - mandatory_argc])
result += ")"
if is_signal:
if get_type(method.return, true) != "void":
printerr("Signal return type must be `void`.")
else:
result += " -> " + get_type(method.return, true)
return result
static func variant_get_type_name(type: Variant.Type) -> String:
match type:
TYPE_NIL:
return "Nil" # `Nil` in core, `null` in GDScript.
TYPE_BOOL:
return "bool"
TYPE_INT:
return "int"
TYPE_FLOAT:
return "float"
TYPE_STRING:
return "String"
TYPE_VECTOR2:
return "Vector2"
TYPE_VECTOR2I:
return "Vector2i"
TYPE_RECT2:
return "Rect2"
TYPE_RECT2I:
return "Rect2i"
TYPE_VECTOR3:
return "Vector3"
TYPE_VECTOR3I:
return "Vector3i"
TYPE_TRANSFORM2D:
return "Transform2D"
TYPE_VECTOR4:
return "Vector4"
TYPE_VECTOR4I:
return "Vector4i"
TYPE_PLANE:
return "Plane"
TYPE_QUATERNION:
return "Quaternion"
TYPE_AABB:
return "AABB"
TYPE_BASIS:
return "Basis"
TYPE_TRANSFORM3D:
return "Transform3D"
TYPE_PROJECTION:
return "Projection"
TYPE_COLOR:
return "Color"
TYPE_STRING_NAME:
return "StringName"
TYPE_NODE_PATH:
return "NodePath"
TYPE_RID:
return "RID"
TYPE_OBJECT:
return "Object"
TYPE_CALLABLE:
return "Callable"
TYPE_SIGNAL:
return "Signal"
TYPE_DICTIONARY:
return "Dictionary"
TYPE_ARRAY:
return "Array"
TYPE_PACKED_BYTE_ARRAY:
return "PackedByteArray"
TYPE_PACKED_INT32_ARRAY:
return "PackedInt32Array"
TYPE_PACKED_INT64_ARRAY:
return "PackedInt64Array"
TYPE_PACKED_FLOAT32_ARRAY:
return "PackedFloat32Array"
TYPE_PACKED_FLOAT64_ARRAY:
return "PackedFloat64Array"
TYPE_PACKED_STRING_ARRAY:
return "PackedStringArray"
TYPE_PACKED_VECTOR2_ARRAY:
return "PackedVector2Array"
TYPE_PACKED_VECTOR3_ARRAY:
return "PackedVector3Array"
TYPE_PACKED_COLOR_ARRAY:
return "PackedColorArray"
push_error("Argument `type` is invalid. Use `TYPE_*` constants.")
return "<invalid type>"