godot/editor/editor_dir_dialog.cpp

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/*************************************************************************/
/* editor_dir_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_dir_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_settings.h"
#include "os/keyboard.h"
#include "os/os.h"
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void EditorDirDialog::_update_dir(TreeItem *p_item) {
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updating = true;
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p_item->clear_children();
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
String cdir = p_item->get_metadata(0);
da->change_dir(cdir);
da->list_dir_begin();
String p = da->get_next();
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List<String> dirs;
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bool ishidden;
bool show_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files");
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while (p != "") {
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ishidden = da->current_is_hidden();
if (show_hidden || !ishidden) {
if (da->current_is_dir() && !p.begins_with(".")) {
dirs.push_back(p);
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}
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}
p = da->get_next();
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}
dirs.sort();
for (List<String>::Element *E = dirs.front(); E; E = E->next()) {
TreeItem *ti = tree->create_item(p_item);
ti->set_text(0, E->get());
ti->set_icon(0, get_icon("Folder", "EditorIcons"));
ti->set_collapsed(true);
}
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memdelete(da);
updating = false;
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}
void EditorDirDialog::reload() {
if (!is_visible_in_tree()) {
must_reload = true;
return;
}
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tree->clear();
TreeItem *root = tree->create_item();
root->set_metadata(0, "res://");
root->set_icon(0, get_icon("Folder", "EditorIcons"));
root->set_text(0, "/");
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_update_dir(root);
_item_collapsed(root);
must_reload = false;
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}
void EditorDirDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
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reload();
if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) {
tree->connect("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED);
}
if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
}
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}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (must_reload && is_visible_in_tree()) {
reload();
}
}
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}
void EditorDirDialog::_item_collapsed(Object *_p_item) {
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TreeItem *p_item = _p_item->cast_to<TreeItem>();
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if (updating || p_item->is_collapsed())
return;
TreeItem *ci = p_item->get_children();
while (ci) {
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String p = ci->get_metadata(0);
if (p == "") {
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String pp = p_item->get_metadata(0);
ci->set_metadata(0, pp.plus_file(ci->get_text(0)));
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_update_dir(ci);
}
ci = ci->get_next();
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}
}
void EditorDirDialog::set_current_path(const String &p_path) {
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reload();
String p = p_path;
if (p.begins_with("res://"))
p = p.replace_first("res://", "");
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Vector<String> dirs = p.split("/", false);
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TreeItem *r = tree->get_root();
for (int i = 0; i < dirs.size(); i++) {
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String d = dirs[i];
TreeItem *p = r->get_children();
while (p) {
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if (p->get_text(0) == d)
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break;
p = p->get_next();
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}
ERR_FAIL_COND(!p);
String pp = p->get_metadata(0);
if (pp == "") {
p->set_metadata(0, String(r->get_metadata(0)).plus_file(d));
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_update_dir(p);
}
updating = true;
p->set_collapsed(false);
updating = false;
_item_collapsed(p);
r = p;
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}
r->select(0);
}
void EditorDirDialog::ok_pressed() {
TreeItem *ti = tree->get_selected();
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if (!ti)
return;
String dir = ti->get_metadata(0);
emit_signal("dir_selected", dir);
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hide();
}
void EditorDirDialog::_make_dir() {
TreeItem *ti = tree->get_selected();
if (!ti) {
mkdirerr->set_text("Please select a base directory first");
mkdirerr->popup_centered_minsize();
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return;
}
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makedialog->popup_centered_minsize(Size2(250, 80));
makedirname->grab_focus();
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}
void EditorDirDialog::_make_dir_confirm() {
TreeItem *ti = tree->get_selected();
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if (!ti)
return;
String dir = ti->get_metadata(0);
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DirAccess *d = DirAccess::open(dir);
ERR_FAIL_COND(!d);
Error err = d->make_dir(makedirname->get_text());
if (err != OK) {
mkdirerr->popup_centered_minsize(Size2(250, 80));
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} else {
set_current_path(dir.plus_file(makedirname->get_text()));
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}
makedirname->set_text(""); // reset label
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}
void EditorDirDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_item_collapsed"), &EditorDirDialog::_item_collapsed);
ClassDB::bind_method(D_METHOD("_make_dir"), &EditorDirDialog::_make_dir);
ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &EditorDirDialog::_make_dir_confirm);
ClassDB::bind_method(D_METHOD("reload"), &EditorDirDialog::reload);
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ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
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}
EditorDirDialog::EditorDirDialog() {
updating = false;
set_title(TTR("Choose a Directory"));
set_hide_on_ok(false);
tree = memnew(Tree);
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add_child(tree);
tree->connect("item_activated", this, "_ok");
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makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel() ? true : false, "makedir");
makedir->connect("pressed", this, "_make_dir");
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makedialog = memnew(ConfirmationDialog);
makedialog->set_title(TTR("Create Folder"));
add_child(makedialog);
VBoxContainer *makevb = memnew(VBoxContainer);
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makedialog->add_child(makevb);
//makedialog->set_child_rect(makevb);
makedirname = memnew(LineEdit);
makevb->add_margin_child(TTR("Name:"), makedirname);
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makedialog->register_text_enter(makedirname);
makedialog->connect("confirmed", this, "_make_dir_confirm");
mkdirerr = memnew(AcceptDialog);
mkdirerr->set_text(TTR("Could not create folder."));
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add_child(mkdirerr);
get_ok()->set_text(TTR("Choose"));
must_reload = false;
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}