godot/modules/gridmap/grid_map_editor_plugin.h

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/*************************************************************************/
/* grid_map_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GRID_MAP_EDITOR_PLUGIN_H
#define GRID_MAP_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/pane_drag.h"
#include "grid_map.h"
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/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SpatialEditorPlugin;
class GridMapEditor : public VBoxContainer {
GDCLASS(GridMapEditor, VBoxContainer);
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enum {
GRID_CURSOR_SIZE = 50
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};
enum InputAction {
INPUT_NONE,
INPUT_PAINT,
INPUT_ERASE,
INPUT_COPY,
INPUT_SELECT,
INPUT_DUPLICATE,
};
enum ClipMode {
CLIP_DISABLED,
CLIP_ABOVE,
CLIP_BELOW
};
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enum DisplayMode {
DISPLAY_THUMBNAIL,
DISPLAY_LIST
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};
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UndoRedo *undo_redo;
InputAction input_action;
Panel *panel;
MenuButton *options;
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SpinBox *floor;
OptionButton *edit_mode;
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ToolButton *mode_thumbnail;
ToolButton *mode_list;
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HBoxContainer *spatial_editor_hb;
ConfirmationDialog *settings_dialog;
VBoxContainer *settings_vbc;
SpinBox *settings_pick_distance;
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struct SetItem {
Vector3 pos;
int new_value;
int new_orientation;
int old_value;
int old_orientation;
};
List<SetItem> set_items;
GridMap *node;
MeshLibrary *last_theme;
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ClipMode clip_mode;
bool lock_view;
Transform grid_xform;
Transform edit_grid_xform;
Vector3::Axis edit_axis;
int edit_floor[3];
Vector3 grid_ofs;
RID grid[3];
RID grid_instance[3];
RID cursor_instance;
RID selection_mesh;
RID selection_instance;
RID duplicate_mesh;
RID duplicate_instance;
Ref<SpatialMaterial> indicator_mat;
Ref<SpatialMaterial> inner_mat;
Ref<SpatialMaterial> outer_mat;
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bool updating;
struct Selection {
Vector3 click;
Vector3 current;
Vector3 begin;
Vector3 end;
int duplicate_rot;
bool active;
} selection;
bool cursor_visible;
Transform cursor_transform;
Vector3 cursor_origin;
Vector3 last_mouseover;
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int display_mode;
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int selected_pallete;
int selected_area;
int cursor_rot;
enum Menu {
MENU_OPTION_CONFIGURE,
MENU_OPTION_NEXT_LEVEL,
MENU_OPTION_PREV_LEVEL,
MENU_OPTION_LOCK_VIEW,
MENU_OPTION_CLIP_DISABLED,
MENU_OPTION_CLIP_ABOVE,
MENU_OPTION_CLIP_BELOW,
MENU_OPTION_X_AXIS,
MENU_OPTION_Y_AXIS,
MENU_OPTION_Z_AXIS,
MENU_OPTION_CURSOR_ROTATE_Y,
MENU_OPTION_CURSOR_ROTATE_X,
MENU_OPTION_CURSOR_ROTATE_Z,
MENU_OPTION_CURSOR_BACK_ROTATE_Y,
MENU_OPTION_CURSOR_BACK_ROTATE_X,
MENU_OPTION_CURSOR_BACK_ROTATE_Z,
MENU_OPTION_CURSOR_CLEAR_ROTATION,
MENU_OPTION_DUPLICATE_SELECTS,
MENU_OPTION_SELECTION_MAKE_AREA,
MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR,
MENU_OPTION_SELECTION_DUPLICATE,
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MENU_OPTION_SELECTION_CLEAR,
MENU_OPTION_REMOVE_AREA,
MENU_OPTION_GRIDMAP_SETTINGS
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};
SpatialEditorPlugin *spatial_editor;
struct AreaDisplay {
RID mesh;
RID instance;
};
Vector<AreaDisplay> areas;
void _update_areas_display();
void _clear_areas();
void update_grid();
void _configure();
void _menu_option(int);
void update_pallete();
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void _set_display_mode(int p_mode);
ItemList *theme_pallete;
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Tree *area_list;
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void _item_selected_cbk(int idx);
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void _update_cursor_transform();
void _update_cursor_instance();
void _update_clip();
void _update_duplicate_indicator();
void _duplicate_paste();
void _update_selection_transform();
void _validate_selection();
void _edit_mode_changed(int p_what);
void _area_renamed();
void _area_selected();
void _floor_changed(float p_value);
void _delete_selection();
void update_areas();
EditorNode *editor;
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
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friend class GridMapEditorPlugin;
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Panel *theme_panel;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
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void edit(GridMap *p_gridmap);
GridMapEditor() {}
GridMapEditor(EditorNode *p_editor);
~GridMapEditor();
};
class GridMapEditorPlugin : public EditorPlugin {
GDCLASS(GridMapEditorPlugin, EditorPlugin);
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GridMapEditor *gridmap_editor;
EditorNode *editor;
public:
virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); }
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virtual String get_name() const { return "GridMap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
GridMapEditorPlugin(EditorNode *p_node);
~GridMapEditorPlugin();
};
#endif // CUBE_GRID_MAP_EDITOR_PLUGIN_H