2017-03-05 14:47:28 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* audio_effect_phaser.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* http://www.godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2017-01-23 21:36:29 +00:00
|
|
|
#include "audio_effect_phaser.h"
|
2017-01-24 17:56:43 +00:00
|
|
|
#include "math_funcs.h"
|
2017-03-05 15:44:50 +00:00
|
|
|
#include "servers/audio_server.h"
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float dmin = base->range_min / (sampling_rate / 2.0);
|
|
|
|
float dmax = base->range_max / (sampling_rate / 2.0);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-01-24 17:56:43 +00:00
|
|
|
float increment = 2.f * Math_PI * (base->rate / sampling_rate);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < p_frame_count; i++) {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
phase += increment;
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
while (phase >= Math_PI * 2.f) {
|
2017-01-24 17:56:43 +00:00
|
|
|
phase -= Math_PI * 2.f;
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
//update filter coeffs
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int j = 0; j < 6; j++) {
|
|
|
|
allpass[0][j].delay(d);
|
|
|
|
allpass[1][j].delay(d);
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//calculate output
|
2017-03-05 15:44:50 +00:00
|
|
|
float y = allpass[0][0].update(
|
|
|
|
allpass[0][1].update(
|
|
|
|
allpass[0][2].update(
|
|
|
|
allpass[0][3].update(
|
|
|
|
allpass[0][4].update(
|
|
|
|
allpass[0][5].update(p_src_frames[i].l + h.l * base->feedback))))));
|
|
|
|
h.l = y;
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
y = allpass[1][0].update(
|
|
|
|
allpass[1][1].update(
|
|
|
|
allpass[1][2].update(
|
|
|
|
allpass[1][3].update(
|
|
|
|
allpass[1][4].update(
|
|
|
|
allpass[1][5].update(p_src_frames[i].r + h.r * base->feedback))))));
|
|
|
|
h.r = y;
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
|
|
|
|
Ref<AudioEffectPhaserInstance> ins;
|
|
|
|
ins.instance();
|
2017-03-05 15:44:50 +00:00
|
|
|
ins->base = Ref<AudioEffectPhaser>(this);
|
|
|
|
ins->phase = 0;
|
|
|
|
ins->h = AudioFrame(0, 0);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
return ins;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AudioEffectPhaser::set_range_min_hz(float p_hz) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
range_min = p_hz;
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float AudioEffectPhaser::get_range_min_hz() const {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
return range_min;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void AudioEffectPhaser::set_range_max_hz(float p_hz) {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
range_max = p_hz;
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float AudioEffectPhaser::get_range_max_hz() const {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
return range_max;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void AudioEffectPhaser::set_rate_hz(float p_hz) {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
rate = p_hz;
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float AudioEffectPhaser::get_rate_hz() const {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
return rate;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void AudioEffectPhaser::set_feedback(float p_fbk) {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
feedback = p_fbk;
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float AudioEffectPhaser::get_feedback() const {
|
2017-01-23 21:36:29 +00:00
|
|
|
|
|
|
|
return feedback;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AudioEffectPhaser::set_depth(float p_depth) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
depth = p_depth;
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float AudioEffectPhaser::get_depth() const {
|
|
|
|
|
|
|
|
return depth;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AudioEffectPhaser::_bind_methods() {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_range_min_hz", "hz"), &AudioEffectPhaser::set_range_min_hz);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_range_min_hz"), &AudioEffectPhaser::get_range_min_hz);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_range_max_hz", "hz"), &AudioEffectPhaser::set_range_max_hz);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_range_max_hz"), &AudioEffectPhaser::get_range_max_hz);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_rate_hz", "hz"), &AudioEffectPhaser::set_rate_hz);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_rate_hz"), &AudioEffectPhaser::get_rate_hz);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_feedback", "fbk"), &AudioEffectPhaser::set_feedback);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_feedback"), &AudioEffectPhaser::get_feedback);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &AudioEffectPhaser::set_depth);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_depth"), &AudioEffectPhaser::get_depth);
|
2017-01-23 21:36:29 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_min_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_min_hz", "get_range_min_hz");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_max_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_max_hz", "get_range_max_hz");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rate_hz", PROPERTY_HINT_RANGE, "0.01,20"), "set_rate_hz", "get_rate_hz");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback", PROPERTY_HINT_RANGE, "0.1,0.9,0.1"), "set_feedback", "get_feedback");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_depth", "get_depth");
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
AudioEffectPhaser::AudioEffectPhaser() {
|
|
|
|
range_min = 440;
|
|
|
|
range_max = 1600;
|
|
|
|
rate = 0.5;
|
|
|
|
feedback = 0.7;
|
|
|
|
depth = 1;
|
2017-01-23 21:36:29 +00:00
|
|
|
}
|