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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ParticlesMaterial" inherits= "Material" version= "4.0" >
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<brief_description >
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Particle properties for [GPUParticles3D] and [GPUParticles2D] nodes.
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</brief_description>
<description >
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ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] emitter nodes.
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Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
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Particle animation is available only in [GPUParticles2D]. To use it, attach a [CanvasItemMaterial], with [member CanvasItemMaterial.particles_animation] enabled, to the particles node.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_param_max" qualifiers= "const" >
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<return type= "float" />
<argument index= "0" name= "param" type= "int" enum= "ParticlesMaterial.Parameter" />
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<description >
Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 06:03:58 +00:00
Return the maximum value range for the given parameter.
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</description>
</method>
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<method name= "get_param_min" qualifiers= "const" >
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<return type= "float" />
<argument index= "0" name= "param" type= "int" enum= "ParticlesMaterial.Parameter" />
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<description >
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Return the minimum value range for the given parameter.
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</description>
</method>
<method name= "get_param_texture" qualifiers= "const" >
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<return type= "Texture2D" />
<argument index= "0" name= "param" type= "int" enum= "ParticlesMaterial.Parameter" />
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<description >
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Returns the [Texture2D] used by the specified parameter.
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</description>
</method>
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<method name= "get_particle_flag" qualifiers= "const" >
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<return type= "bool" />
<argument index= "0" name= "particle_flag" type= "int" enum= "ParticlesMaterial.ParticleFlags" />
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<description >
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Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options.
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</description>
</method>
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<method name= "set_param_max" >
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<return type= "void" />
<argument index= "0" name= "param" type= "int" enum= "ParticlesMaterial.Parameter" />
<argument index= "1" name= "value" type= "float" />
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<description >
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Sets the maximum value range for the given parameter.
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</description>
</method>
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<method name= "set_param_min" >
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<return type= "void" />
<argument index= "0" name= "param" type= "int" enum= "ParticlesMaterial.Parameter" />
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<argument index= "1" name= "value" type= "float" />
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<description >
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Sets the minimum value range for the given parameter.
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</description>
</method>
<method name= "set_param_texture" >
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<return type= "void" />
<argument index= "0" name= "param" type= "int" enum= "ParticlesMaterial.Parameter" />
<argument index= "1" name= "texture" type= "Texture2D" />
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<description >
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Sets the [Texture2D] for the specified [enum Parameter].
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</description>
</method>
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<method name= "set_particle_flag" >
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<return type= "void" />
<argument index= "0" name= "particle_flag" type= "int" enum= "ParticlesMaterial.ParticleFlags" />
<argument index= "1" name= "enable" type= "bool" />
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<description >
If [code]true[/code], enables the specified particle flag. See [enum ParticleFlags] for options.
</description>
</method>
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</methods>
<members >
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<member name= "angle_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's rotation will be animated along this [CurveTexture].
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</member>
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<member name= "angle_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
Maximum angle.
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</member>
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<member name= "angle_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
Minimum angle.
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</member>
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<member name= "angular_velocity_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime.
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</member>
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<member name= "angular_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
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</member>
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<member name= "angular_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
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</member>
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<member name= "anim_offset_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's animation offset will vary along this [CurveTexture].
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</member>
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<member name= "anim_offset_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
Maximum animation offset.
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</member>
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<member name= "anim_offset_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
Minimum animation offset.
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</member>
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<member name= "anim_speed_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's animation speed will vary along this [CurveTexture].
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</member>
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<member name= "anim_speed_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
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Maximum particle animation speed. Animation speed of [code]1[/code] means that the particles will make full [code]0[/code] to [code]1[/code] offset cycle during lifetime, [code]2[/code] means [code]2[/code] cycles etc.
With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat.
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</member>
<member name= "anim_speed_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
Minimum particle animation speed.
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</member>
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<member name= "attractor_interaction_enabled" type= "bool" setter= "set_attractor_interaction_enabled" getter= "is_attractor_interaction_enabled" default= "true" >
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True if the interaction with particle attractors is enabled.
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</member>
<member name= "collision_bounce" type= "float" setter= "set_collision_bounce" getter= "get_collision_bounce" default= "0.0" >
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Collision bouncyness.
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</member>
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<member name= "collision_enabled" type= "bool" setter= "set_collision_enabled" getter= "is_collision_enabled" default= "false" >
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True if collisions are enabled for this particle system.
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</member>
<member name= "collision_friction" type= "float" setter= "set_collision_friction" getter= "get_collision_friction" default= "0.0" >
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Collision friction.
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</member>
<member name= "collision_use_scale" type= "bool" setter= "set_collision_use_scale" getter= "is_collision_using_scale" default= "false" >
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Should collision take scale into account.
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</member>
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<member name= "color" type= "Color" setter= "set_color" getter= "get_color" default= "Color(1, 1, 1, 1)" >
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Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
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</member>
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<member name= "color_initial_ramp" type= "Texture2D" setter= "set_color_initial_ramp" getter= "get_color_initial_ramp" >
Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
</member>
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<member name= "color_ramp" type= "Texture2D" setter= "set_color_ramp" getter= "get_color_ramp" >
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Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
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</member>
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<member name= "damping_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Damping will vary along this [CurveTexture].
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</member>
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<member name= "damping_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
</member>
<member name= "damping_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
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</member>
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<member name= "direction" type= "Vector3" setter= "set_direction" getter= "get_direction" default= "Vector3(1, 0, 0)" >
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Unit vector specifying the particles' emission direction.
</member>
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<member name= "emission_box_extents" type= "Vector3" setter= "set_emission_box_extents" getter= "get_emission_box_extents" >
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The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX].
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</member>
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<member name= "emission_color_texture" type= "Texture2D" setter= "set_emission_color_texture" getter= "get_emission_color_texture" >
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Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture].
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</member>
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<member name= "emission_normal_texture" type= "Texture2D" setter= "set_emission_normal_texture" getter= "get_emission_normal_texture" >
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Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
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</member>
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<member name= "emission_point_count" type= "int" setter= "set_emission_point_count" getter= "get_emission_point_count" >
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The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS].
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</member>
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<member name= "emission_point_texture" type= "Texture2D" setter= "set_emission_point_texture" getter= "get_emission_point_texture" >
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Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
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</member>
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<member name= "emission_ring_axis" type= "Vector3" setter= "set_emission_ring_axis" getter= "get_emission_ring_axis" >
The axis of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name= "emission_ring_height" type= "float" setter= "set_emission_ring_height" getter= "get_emission_ring_height" >
The height of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name= "emission_ring_inner_radius" type= "float" setter= "set_emission_ring_inner_radius" getter= "get_emission_ring_inner_radius" >
The inner radius of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
<member name= "emission_ring_radius" type= "float" setter= "set_emission_ring_radius" getter= "get_emission_ring_radius" >
The radius of the ring when using the emitter [constant EMISSION_SHAPE_RING].
</member>
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<member name= "emission_shape" type= "int" setter= "set_emission_shape" getter= "get_emission_shape" enum= "ParticlesMaterial.EmissionShape" default= "0" >
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Particles will be emitted inside this region. Use [enum EmissionShape] constants for values.
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</member>
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<member name= "emission_sphere_radius" type= "float" setter= "set_emission_sphere_radius" getter= "get_emission_sphere_radius" >
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The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
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</member>
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<member name= "flatness" type= "float" setter= "set_flatness" getter= "get_flatness" default= "0.0" >
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Amount of [member spread] along the Y axis.
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</member>
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<member name= "gravity" type= "Vector3" setter= "set_gravity" getter= "get_gravity" default= "Vector3(0, -9.8, 0)" >
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Gravity applied to every particle.
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</member>
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<member name= "hue_variation_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's hue will vary along this [CurveTexture].
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</member>
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<member name= "hue_variation_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
Maximum hue variation.
</member>
<member name= "hue_variation_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
Minimum hue variation.
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</member>
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<member name= "initial_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
Maximum initial velocity.
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</member>
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<member name= "initial_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
Minimum initial velocity.
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</member>
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<member name= "lifetime_randomness" type= "float" setter= "set_lifetime_randomness" getter= "get_lifetime_randomness" default= "0.0" >
Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 06:03:58 +00:00
Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value.
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</member>
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<member name= "linear_accel_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's linear acceleration will vary along this [CurveTexture].
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</member>
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<member name= "linear_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
Maximum linear acceleration.
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</member>
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<member name= "linear_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
Minimum linear acceleration.
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</member>
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<member name= "orbit_velocity_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's orbital velocity will vary along this [CurveTexture].
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</member>
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<member name= "orbit_velocity_max" type= "float" setter= "set_param_max" getter= "get_param_max" >
Maximum orbit velocity.
</member>
<member name= "orbit_velocity_min" type= "float" setter= "set_param_min" getter= "get_param_min" >
Minimum orbit velocity.
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</member>
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<member name= "particle_flag_align_y" type= "bool" setter= "set_particle_flag" getter= "get_particle_flag" default= "false" >
Align Y axis of particle with the direction of its velocity.
</member>
<member name= "particle_flag_disable_z" type= "bool" setter= "set_particle_flag" getter= "get_particle_flag" default= "false" >
If [code]true[/code], particles will not move on the z axis.
</member>
<member name= "particle_flag_rotate_y" type= "bool" setter= "set_particle_flag" getter= "get_particle_flag" default= "false" >
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If [code]true[/code], particles rotate around Y axis by [member angle_min].
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</member>
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<member name= "radial_accel_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's radial acceleration will vary along this [CurveTexture].
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</member>
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<member name= "radial_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
Maximum radial acceleration.
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</member>
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<member name= "radial_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
Minimum radial acceleration.
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</member>
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<member name= "scale_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis.
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</member>
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<member name= "scale_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "1.0" >
Maximum scale.
</member>
<member name= "scale_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "1.0" >
Minimum scale.
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</member>
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<member name= "spread" type= "float" setter= "set_spread" getter= "get_spread" default= "45.0" >
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Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
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</member>
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<member name= "sub_emitter_amount_at_end" type= "int" setter= "set_sub_emitter_amount_at_end" getter= "get_sub_emitter_amount_at_end" >
</member>
<member name= "sub_emitter_frequency" type= "float" setter= "set_sub_emitter_frequency" getter= "get_sub_emitter_frequency" >
</member>
<member name= "sub_emitter_keep_velocity" type= "bool" setter= "set_sub_emitter_keep_velocity" getter= "get_sub_emitter_keep_velocity" default= "false" >
</member>
<member name= "sub_emitter_mode" type= "int" setter= "set_sub_emitter_mode" getter= "get_sub_emitter_mode" enum= "ParticlesMaterial.SubEmitterMode" default= "0" >
</member>
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<member name= "tangential_accel_curve" type= "Texture2D" setter= "set_param_texture" getter= "get_param_texture" >
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Each particle's tangential acceleration will vary along this [CurveTexture].
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</member>
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<member name= "tangential_accel_max" type= "float" setter= "set_param_max" getter= "get_param_max" default= "0.0" >
Maximum tangential acceleration.
</member>
<member name= "tangential_accel_min" type= "float" setter= "set_param_min" getter= "get_param_min" default= "0.0" >
Minimum tangential acceleration.
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</member>
</members>
<constants >
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<constant name= "PARAM_INITIAL_LINEAR_VELOCITY" value= "0" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set initial velocity properties.
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</constant>
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<constant name= "PARAM_ANGULAR_VELOCITY" value= "1" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angular velocity properties.
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</constant>
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<constant name= "PARAM_ORBIT_VELOCITY" value= "2" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set orbital velocity properties.
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</constant>
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<constant name= "PARAM_LINEAR_ACCEL" value= "3" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set linear acceleration properties.
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</constant>
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<constant name= "PARAM_RADIAL_ACCEL" value= "4" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set radial acceleration properties.
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</constant>
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<constant name= "PARAM_TANGENTIAL_ACCEL" value= "5" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set tangential acceleration properties.
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</constant>
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<constant name= "PARAM_DAMPING" value= "6" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set damping properties.
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</constant>
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<constant name= "PARAM_ANGLE" value= "7" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angle properties.
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</constant>
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<constant name= "PARAM_SCALE" value= "8" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set scale properties.
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</constant>
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<constant name= "PARAM_HUE_VARIATION" value= "9" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set hue variation properties.
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</constant>
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<constant name= "PARAM_ANIM_SPEED" value= "10" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation speed properties.
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</constant>
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<constant name= "PARAM_ANIM_OFFSET" value= "11" enum= "Parameter" >
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Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties.
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</constant>
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<constant name= "PARAM_MAX" value= "12" enum= "Parameter" >
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Represents the size of the [enum Parameter] enum.
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</constant>
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<constant name= "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" value= "0" enum= "ParticleFlags" >
Use with [method set_particle_flag] to set [member particle_flag_align_y].
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</constant>
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<constant name= "PARTICLE_FLAG_ROTATE_Y" value= "1" enum= "ParticleFlags" >
Use with [method set_particle_flag] to set [member particle_flag_rotate_y].
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</constant>
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<constant name= "PARTICLE_FLAG_DISABLE_Z" value= "2" enum= "ParticleFlags" >
Use with [method set_particle_flag] to set [member particle_flag_disable_z].
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</constant>
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<constant name= "PARTICLE_FLAG_MAX" value= "3" enum= "ParticleFlags" >
Represents the size of the [enum ParticleFlags] enum.
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</constant>
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<constant name= "EMISSION_SHAPE_POINT" value= "0" enum= "EmissionShape" >
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All particles will be emitted from a single point.
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</constant>
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<constant name= "EMISSION_SHAPE_SPHERE" value= "1" enum= "EmissionShape" >
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Particles will be emitted in the volume of a sphere.
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</constant>
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<constant name= "EMISSION_SHAPE_BOX" value= "2" enum= "EmissionShape" >
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Particles will be emitted in the volume of a box.
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</constant>
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<constant name= "EMISSION_SHAPE_POINTS" value= "3" enum= "EmissionShape" >
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Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
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</constant>
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<constant name= "EMISSION_SHAPE_DIRECTED_POINTS" value= "4" enum= "EmissionShape" >
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Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
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</constant>
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<constant name= "EMISSION_SHAPE_RING" value= "5" enum= "EmissionShape" >
Particles will be emitted in a ring or cylinder.
</constant>
<constant name= "EMISSION_SHAPE_MAX" value= "6" enum= "EmissionShape" >
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Represents the size of the [enum EmissionShape] enum.
</constant>
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<constant name= "SUB_EMITTER_DISABLED" value= "0" enum= "SubEmitterMode" >
</constant>
<constant name= "SUB_EMITTER_CONSTANT" value= "1" enum= "SubEmitterMode" >
</constant>
<constant name= "SUB_EMITTER_AT_END" value= "2" enum= "SubEmitterMode" >
</constant>
<constant name= "SUB_EMITTER_AT_COLLISION" value= "3" enum= "SubEmitterMode" >
</constant>
<constant name= "SUB_EMITTER_MAX" value= "4" enum= "SubEmitterMode" >
</constant>
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</constants>
</class>