2021-10-03 11:28:55 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* fog_volume.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2021-10-03 11:28:55 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef FOG_VOLUME_H
|
|
|
|
#define FOG_VOLUME_H
|
|
|
|
|
|
|
|
#include "core/templates/rid.h"
|
|
|
|
#include "scene/3d/visual_instance_3d.h"
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
#include "scene/main/viewport.h"
|
|
|
|
#include "scene/resources/material.h"
|
|
|
|
|
|
|
|
class FogVolume : public VisualInstance3D {
|
|
|
|
GDCLASS(FogVolume, VisualInstance3D);
|
|
|
|
|
|
|
|
Vector3 extents = Vector3(1, 1, 1);
|
|
|
|
Ref<Material> material;
|
|
|
|
RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
|
|
|
|
|
|
|
|
RID volume;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
_FORCE_INLINE_ RID _get_volume() { return volume; }
|
|
|
|
static void _bind_methods();
|
2022-08-12 20:57:11 +00:00
|
|
|
void _validate_property(PropertyInfo &p_property) const;
|
2021-10-03 11:28:55 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
void set_extents(const Vector3 &p_extents);
|
|
|
|
Vector3 get_extents() const;
|
|
|
|
|
|
|
|
void set_shape(RS::FogVolumeShape p_type);
|
|
|
|
RS::FogVolumeShape get_shape() const;
|
|
|
|
|
|
|
|
void set_material(const Ref<Material> &p_material);
|
|
|
|
Ref<Material> get_material() const;
|
|
|
|
|
|
|
|
virtual AABB get_aabb() const override;
|
|
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
|
|
|
|
|
|
FogVolume();
|
|
|
|
~FogVolume();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // FOG_VOLUME_H
|