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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "BoneMap" inherits= "Resource" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
<brief_description >
Bone map for retargeting.
</brief_description>
<description >
This class contains a hashmap that uses a list of bone names in [SkeletonProfile] as key names.
By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile].
</description>
<tutorials >
</tutorials>
<methods >
<method name= "find_profile_bone_name" qualifiers= "const" >
<return type= "StringName" />
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<param index= "0" name= "skeleton_bone_name" type= "StringName" />
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<description >
Returns a profile bone name having [code]skeleton_bone_name[/code]. If not found, an empty [StringName] will be returned.
In the retargeting process, the returned bone name is the bone name of the target skeleton.
</description>
</method>
<method name= "get_skeleton_bone_name" qualifiers= "const" >
<return type= "StringName" />
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<param index= "0" name= "profile_bone_name" type= "StringName" />
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<description >
Returns a skeleton bone name is mapped to [code]profile_bone_name[/code].
In the retargeting process, the returned bone name is the bone name of the source skeleton.
</description>
</method>
<method name= "set_skeleton_bone_name" >
<return type= "void" />
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<param index= "0" name= "profile_bone_name" type= "StringName" />
<param index= "1" name= "skeleton_bone_name" type= "StringName" />
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<description >
Maps a skeleton bone name to [code]profile_bone_name[/code].
In the retargeting process, the setting bone name is the bone name of the source skeleton.
</description>
</method>
</methods>
<members >
<member name= "profile" type= "SkeletonProfile" setter= "set_profile" getter= "get_profile" >
A [SkeletonProfile] of the mapping target. Key names in the [BoneMap] are synchronized with it.
</member>
</members>
<signals >
<signal name= "bone_map_updated" >
<description >
This signal is emitted when change the key value in the [BoneMap]. This is used to validate mapping and to update [BoneMap] editor.
</description>
</signal>
<signal name= "profile_updated" >
<description >
This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the [BoneMap] and to redraw the [BoneMap] editor.
</description>
</signal>
</signals>
</class>