2020-12-22 22:29:48 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* FBXNodeAttribute.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2020-12-22 22:29:48 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
|
|
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file FBXNoteAttribute.cpp
|
|
|
|
* @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "FBXDocument.h"
|
|
|
|
#include "FBXDocumentUtil.h"
|
|
|
|
#include "FBXParser.h"
|
|
|
|
#include <iostream>
|
|
|
|
|
|
|
|
namespace FBXDocParser {
|
|
|
|
using namespace Util;
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
2021-03-30 01:33:06 +00:00
|
|
|
Object(id, element, name) {
|
2020-12-22 22:29:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
NodeAttribute::~NodeAttribute() {
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
CameraSwitcher::CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
|
|
NodeAttribute(id, element, doc, name) {
|
|
|
|
const ScopePtr sc = GetRequiredScope(element);
|
|
|
|
const ElementPtr CameraId = sc->GetElement("CameraId");
|
|
|
|
const ElementPtr CameraName = sc->GetElement("CameraName");
|
|
|
|
const ElementPtr CameraIndexName = sc->GetElement("CameraIndexName");
|
|
|
|
|
|
|
|
if (CameraId) {
|
|
|
|
cameraId = ParseTokenAsInt(GetRequiredToken(CameraId, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CameraName) {
|
|
|
|
cameraName = GetRequiredToken(CameraName, 0)->StringContents();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CameraIndexName && CameraIndexName->Tokens().size()) {
|
|
|
|
cameraIndexName = GetRequiredToken(CameraIndexName, 0)->StringContents();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
CameraSwitcher::~CameraSwitcher() {
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Camera::Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
|
|
NodeAttribute(id, element, doc, name) {
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Camera::~Camera() {
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Light::Light(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
|
|
NodeAttribute(id, element, doc, name) {
|
|
|
|
// empty
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Light::~Light() {
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Null::Null(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
|
|
NodeAttribute(id, element, doc, name) {
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
Null::~Null() {
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
LimbNode::LimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
|
|
NodeAttribute(id, element, doc, name) {
|
|
|
|
//std::cout << "limb node: " << name << std::endl;
|
|
|
|
//const Scope &sc = GetRequiredScope(element);
|
|
|
|
|
|
|
|
//const ElementPtr const TypeFlag = sc["TypeFlags"];
|
|
|
|
|
|
|
|
// keep this it can dump new properties for you
|
|
|
|
// for( auto element : sc.Elements())
|
|
|
|
// {
|
|
|
|
// std::cout << "limbnode element: " << element.first << std::endl;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// if(TypeFlag)
|
|
|
|
// {
|
|
|
|
// // std::cout << "type flag: " << GetRequiredToken(*TypeFlag, 0).StringContents() << std::endl;
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
LimbNode::~LimbNode() {
|
|
|
|
}
|
|
|
|
} // namespace FBXDocParser
|