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/*************************************************************************/
/* gltf_accessor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
2022-01-13 08:45:09 +00:00
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
# include "gltf_accessor.h"
void GLTFAccessor : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " get_buffer_view " ) , & GLTFAccessor : : get_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " set_buffer_view " , " buffer_view " ) , & GLTFAccessor : : set_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " get_byte_offset " ) , & GLTFAccessor : : get_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " set_byte_offset " , " byte_offset " ) , & GLTFAccessor : : set_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " get_component_type " ) , & GLTFAccessor : : get_component_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_component_type " , " component_type " ) , & GLTFAccessor : : set_component_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_normalized " ) , & GLTFAccessor : : get_normalized ) ;
ClassDB : : bind_method ( D_METHOD ( " set_normalized " , " normalized " ) , & GLTFAccessor : : set_normalized ) ;
ClassDB : : bind_method ( D_METHOD ( " get_count " ) , & GLTFAccessor : : get_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_count " , " count " ) , & GLTFAccessor : : set_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_type " ) , & GLTFAccessor : : get_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_type " , " type " ) , & GLTFAccessor : : set_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_min " ) , & GLTFAccessor : : get_min ) ;
ClassDB : : bind_method ( D_METHOD ( " set_min " , " min " ) , & GLTFAccessor : : set_min ) ;
ClassDB : : bind_method ( D_METHOD ( " get_max " ) , & GLTFAccessor : : get_max ) ;
ClassDB : : bind_method ( D_METHOD ( " set_max " , " max " ) , & GLTFAccessor : : set_max ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_count " ) , & GLTFAccessor : : get_sparse_count ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_count " , " sparse_count " ) , & GLTFAccessor : : set_sparse_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_indices_buffer_view " ) , & GLTFAccessor : : get_sparse_indices_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_indices_buffer_view " , " sparse_indices_buffer_view " ) , & GLTFAccessor : : set_sparse_indices_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_indices_byte_offset " ) , & GLTFAccessor : : get_sparse_indices_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_indices_byte_offset " , " sparse_indices_byte_offset " ) , & GLTFAccessor : : set_sparse_indices_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_indices_component_type " ) , & GLTFAccessor : : get_sparse_indices_component_type ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_indices_component_type " , " sparse_indices_component_type " ) , & GLTFAccessor : : set_sparse_indices_component_type ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_values_buffer_view " ) , & GLTFAccessor : : get_sparse_values_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_values_buffer_view " , " sparse_values_buffer_view " ) , & GLTFAccessor : : set_sparse_values_buffer_view ) ;
ClassDB : : bind_method ( D_METHOD ( " get_sparse_values_byte_offset " ) , & GLTFAccessor : : get_sparse_values_byte_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " set_sparse_values_byte_offset " , " sparse_values_byte_offset " ) , & GLTFAccessor : : set_sparse_values_byte_offset ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " buffer_view " ) , " set_buffer_view " , " get_buffer_view " ) ; // GLTFBufferViewIndex
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " byte_offset " ) , " set_byte_offset " , " get_byte_offset " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " component_type " ) , " set_component_type " , " get_component_type " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " normalized " ) , " set_normalized " , " get_normalized " ) ; // bool
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " count " ) , " set_count " , " get_count " ) ; // int
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " type " ) , " set_type " , " get_type " ) ; // GLTFType
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ADD_PROPERTY ( PropertyInfo ( Variant : : POOL_REAL_ARRAY , " min " ) , " set_min " , " get_min " ) ; // Vector<real_t>
ADD_PROPERTY ( PropertyInfo ( Variant : : POOL_REAL_ARRAY , " max " ) , " set_max " , " get_max " ) ; // Vector<real_t>
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_count " ) , " set_sparse_count " , " get_sparse_count " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_indices_buffer_view " ) , " set_sparse_indices_buffer_view " , " get_sparse_indices_buffer_view " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_indices_byte_offset " ) , " set_sparse_indices_byte_offset " , " get_sparse_indices_byte_offset " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_indices_component_type " ) , " set_sparse_indices_component_type " , " get_sparse_indices_component_type " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_values_buffer_view " ) , " set_sparse_values_buffer_view " , " get_sparse_values_buffer_view " ) ; // int
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " sparse_values_byte_offset " ) , " set_sparse_values_byte_offset " , " get_sparse_values_byte_offset " ) ; // int
}
GLTFBufferViewIndex GLTFAccessor : : get_buffer_view ( ) {
return buffer_view ;
}
void GLTFAccessor : : set_buffer_view ( GLTFBufferViewIndex p_buffer_view ) {
buffer_view = p_buffer_view ;
}
int GLTFAccessor : : get_byte_offset ( ) {
return byte_offset ;
}
void GLTFAccessor : : set_byte_offset ( int p_byte_offset ) {
byte_offset = p_byte_offset ;
}
int GLTFAccessor : : get_component_type ( ) {
return component_type ;
}
void GLTFAccessor : : set_component_type ( int p_component_type ) {
component_type = p_component_type ;
}
bool GLTFAccessor : : get_normalized ( ) {
return normalized ;
}
void GLTFAccessor : : set_normalized ( bool p_normalized ) {
normalized = p_normalized ;
}
int GLTFAccessor : : get_count ( ) {
return count ;
}
void GLTFAccessor : : set_count ( int p_count ) {
count = p_count ;
}
int GLTFAccessor : : get_type ( ) {
return ( int ) type ;
}
void GLTFAccessor : : set_type ( int p_type ) {
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type = ( GLTFType ) p_type ; // TODO: Register enum
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}
PoolVector < float > GLTFAccessor : : get_min ( ) {
return min ;
}
void GLTFAccessor : : set_min ( PoolVector < float > p_min ) {
min = p_min ;
}
PoolVector < float > GLTFAccessor : : get_max ( ) {
return max ;
}
void GLTFAccessor : : set_max ( PoolVector < float > p_max ) {
max = p_max ;
}
int GLTFAccessor : : get_sparse_count ( ) {
return sparse_count ;
}
void GLTFAccessor : : set_sparse_count ( int p_sparse_count ) {
sparse_count = p_sparse_count ;
}
int GLTFAccessor : : get_sparse_indices_buffer_view ( ) {
return sparse_indices_buffer_view ;
}
void GLTFAccessor : : set_sparse_indices_buffer_view ( int p_sparse_indices_buffer_view ) {
sparse_indices_buffer_view = p_sparse_indices_buffer_view ;
}
int GLTFAccessor : : get_sparse_indices_byte_offset ( ) {
return sparse_indices_byte_offset ;
}
void GLTFAccessor : : set_sparse_indices_byte_offset ( int p_sparse_indices_byte_offset ) {
sparse_indices_byte_offset = p_sparse_indices_byte_offset ;
}
int GLTFAccessor : : get_sparse_indices_component_type ( ) {
return sparse_indices_component_type ;
}
void GLTFAccessor : : set_sparse_indices_component_type ( int p_sparse_indices_component_type ) {
sparse_indices_component_type = p_sparse_indices_component_type ;
}
int GLTFAccessor : : get_sparse_values_buffer_view ( ) {
return sparse_values_buffer_view ;
}
void GLTFAccessor : : set_sparse_values_buffer_view ( int p_sparse_values_buffer_view ) {
sparse_values_buffer_view = p_sparse_values_buffer_view ;
}
int GLTFAccessor : : get_sparse_values_byte_offset ( ) {
return sparse_values_byte_offset ;
}
void GLTFAccessor : : set_sparse_values_byte_offset ( int p_sparse_values_byte_offset ) {
sparse_values_byte_offset = p_sparse_values_byte_offset ;
}