2021-07-30 10:41:24 +00:00
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/*************************************************************************/
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/* plist.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2022-07-23 21:41:51 +00:00
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#ifndef MACOS_PLIST_H
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#define MACOS_PLIST_H
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2021-07-30 10:41:24 +00:00
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2022-09-26 11:03:44 +00:00
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// Property list file format (application/x-plist) parser, property list ASN-1 serialization.
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2021-07-30 10:41:24 +00:00
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#include "core/crypto/crypto_core.h"
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#include "core/io/file_access.h"
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class PListNode;
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class PList : public RefCounted {
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friend class PListNode;
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public:
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enum PLNodeType {
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PL_NODE_TYPE_NIL,
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PL_NODE_TYPE_STRING,
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PL_NODE_TYPE_ARRAY,
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PL_NODE_TYPE_DICT,
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PL_NODE_TYPE_BOOLEAN,
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PL_NODE_TYPE_INTEGER,
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PL_NODE_TYPE_REAL,
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PL_NODE_TYPE_DATA,
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PL_NODE_TYPE_DATE,
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};
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private:
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Ref<PListNode> root;
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public:
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PList();
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PList(const String &p_string);
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bool load_file(const String &p_filename);
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bool load_string(const String &p_string);
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PackedByteArray save_asn1() const;
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String save_text() const;
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Ref<PListNode> get_root();
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};
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/*************************************************************************/
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class PListNode : public RefCounted {
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static int _asn1_size_len(uint8_t p_len_octets);
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public:
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PList::PLNodeType data_type = PList::PLNodeType::PL_NODE_TYPE_NIL;
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CharString data_string;
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Vector<Ref<PListNode>> data_array;
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2022-05-13 13:04:37 +00:00
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HashMap<String, Ref<PListNode>> data_dict;
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2021-07-30 10:41:24 +00:00
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union {
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int32_t data_int;
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bool data_bool;
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float data_real;
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};
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static Ref<PListNode> new_array();
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static Ref<PListNode> new_dict();
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static Ref<PListNode> new_string(const String &p_string);
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static Ref<PListNode> new_data(const String &p_string);
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static Ref<PListNode> new_date(const String &p_string);
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static Ref<PListNode> new_bool(bool p_bool);
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static Ref<PListNode> new_int(int32_t p_int);
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static Ref<PListNode> new_real(float p_real);
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bool push_subnode(const Ref<PListNode> &p_node, const String &p_key = "");
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size_t get_asn1_size(uint8_t p_len_octets) const;
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void store_asn1_size(PackedByteArray &p_stream, uint8_t p_len_octets) const;
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bool store_asn1(PackedByteArray &p_stream, uint8_t p_len_octets) const;
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void store_text(String &p_stream, uint8_t p_indent) const;
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PListNode() {}
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~PListNode() {}
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};
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2022-07-23 21:41:51 +00:00
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#endif // MACOS_PLIST_H
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