2017-02-28 12:10:29 +00:00
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#!/usr/bin/env python
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Import('env')
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# Not building in a separate env as core needs it
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# Thirdparty source files
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2017-09-25 04:22:58 +00:00
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if env['builtin_recast']:
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2017-02-28 12:10:29 +00:00
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thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
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thirdparty_sources = [
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"Source/Recast.cpp",
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"Source/RecastAlloc.cpp",
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"Source/RecastArea.cpp",
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"Source/RecastAssert.cpp",
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"Source/RecastContour.cpp",
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"Source/RecastFilter.cpp",
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"Source/RecastLayers.cpp",
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"Source/RecastMesh.cpp",
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"Source/RecastMeshDetail.cpp",
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"Source/RecastRasterization.cpp",
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"Source/RecastRegion.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])
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lib = env.Library("recast_builtin", thirdparty_sources)
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2017-11-27 13:39:05 +00:00
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env.NoCache(lib)
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2017-02-28 12:10:29 +00:00
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env.Append(LIBS=[lib])
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# Godot source files
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env.add_source_files(env.modules_sources, "*.cpp")
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env.Append(CCFLAGS=['-DRECAST_ENABLED'])
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Export('env')
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