godot/doc/classes/ParallaxLayer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
A parallax scrolling layer to be used with [ParallaxBackground].
</brief_description>
<description>
A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
This node's children will be affected by its scroll offset.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_mirroring" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the mirroring of the ParallaxLayer.
</description>
</method>
<method name="get_motion_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="get_motion_scale" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the motion scale of the ParallaxLayer.
</description>
</method>
<method name="set_mirroring">
<return type="void">
</return>
<argument index="0" name="mirror" type="Vector2">
</argument>
<description>
Set the mirroring of the ParallaxLayer. If an axis is set to 0 then that axis will have no mirroring.
</description>
</method>
<method name="set_motion_offset">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="set_motion_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="Vector2">
</argument>
<description>
Set the motion scale of the ParallaxLayer. If an axis is set to 0 then it will not move at all, it will stick with the camera.
</description>
</method>
</methods>
<members>
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring">
The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
</member>
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset">
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
</member>
<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale">
Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll.
</member>
</members>
<constants>
</constants>
</class>