2019-05-10 23:53:49 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* webrtc_multiplayer.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2020-01-01 10:16:22 +00:00
|
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
2019-05-10 23:53:49 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef WEBRTC_MULTIPLAYER_H
|
|
|
|
#define WEBRTC_MULTIPLAYER_H
|
|
|
|
|
|
|
|
#include "core/io/networked_multiplayer_peer.h"
|
|
|
|
#include "webrtc_peer_connection.h"
|
|
|
|
|
|
|
|
class WebRTCMultiplayer : public NetworkedMultiplayerPeer {
|
|
|
|
|
|
|
|
GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum {
|
|
|
|
CH_RELIABLE = 0,
|
|
|
|
CH_ORDERED = 1,
|
|
|
|
CH_UNRELIABLE = 2,
|
|
|
|
CH_RESERVED_MAX = 3
|
|
|
|
};
|
|
|
|
|
|
|
|
class ConnectedPeer : public Reference {
|
|
|
|
|
|
|
|
public:
|
|
|
|
Ref<WebRTCPeerConnection> connection;
|
2020-03-17 06:33:00 +00:00
|
|
|
List<Ref<WebRTCDataChannel>> channels;
|
2019-05-10 23:53:49 +00:00
|
|
|
bool connected;
|
|
|
|
|
|
|
|
ConnectedPeer() {
|
|
|
|
connected = false;
|
|
|
|
for (int i = 0; i < CH_RESERVED_MAX; i++)
|
|
|
|
channels.push_front(Ref<WebRTCDataChannel>());
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
uint32_t unique_id;
|
|
|
|
int target_peer;
|
|
|
|
int client_count;
|
|
|
|
bool refuse_connections;
|
|
|
|
ConnectionStatus connection_status;
|
|
|
|
TransferMode transfer_mode;
|
|
|
|
int next_packet_peer;
|
|
|
|
bool server_compat;
|
|
|
|
|
2020-03-17 06:33:00 +00:00
|
|
|
Map<int, Ref<ConnectedPeer>> peer_map;
|
2019-05-10 23:53:49 +00:00
|
|
|
|
|
|
|
void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
|
|
|
|
void _find_next_peer();
|
|
|
|
|
|
|
|
public:
|
|
|
|
WebRTCMultiplayer();
|
|
|
|
~WebRTCMultiplayer();
|
|
|
|
|
|
|
|
Error initialize(int p_self_id, bool p_server_compat = false);
|
|
|
|
Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
|
|
|
|
void remove_peer(int p_peer_id);
|
|
|
|
bool has_peer(int p_peer_id);
|
|
|
|
Dictionary get_peer(int p_peer_id);
|
|
|
|
Dictionary get_peers();
|
|
|
|
void close();
|
|
|
|
|
|
|
|
// PacketPeer
|
|
|
|
Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
|
|
|
|
Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
|
|
|
|
int get_available_packet_count() const;
|
|
|
|
int get_max_packet_size() const;
|
|
|
|
|
|
|
|
// NetworkedMultiplayerPeer
|
|
|
|
void set_transfer_mode(TransferMode p_mode);
|
|
|
|
TransferMode get_transfer_mode() const;
|
|
|
|
void set_target_peer(int p_peer_id);
|
|
|
|
|
|
|
|
int get_unique_id() const;
|
|
|
|
int get_packet_peer() const;
|
|
|
|
|
|
|
|
bool is_server() const;
|
|
|
|
|
|
|
|
void poll();
|
|
|
|
|
|
|
|
void set_refuse_new_connections(bool p_enable);
|
|
|
|
bool is_refusing_new_connections() const;
|
|
|
|
|
|
|
|
ConnectionStatus get_connection_status() const;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|