godot/thirdparty/linuxbsd_headers/libdecor-0/libdecor.h

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/*
* Copyright © 2017-2018 Red Hat Inc.
* Copyright © 2018 Jonas Ådahl
2024-02-15 19:20:04 +00:00
* Copyright © 2019 Christian Rauch
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef LIBDECOR_H
#define LIBDECOR_H
#include <stdbool.h>
#include <wayland-client.h>
#ifdef __cplusplus
extern "C" {
#endif
#if defined(__GNUC__) && __GNUC__ >= 4
#define LIBDECOR_EXPORT __attribute__ ((visibility("default")))
#else
#define LIBDECOR_EXPORT
#endif
struct xdg_toplevel;
/** \class libdecor
*
* \brief A libdecor context instance.
*/
struct libdecor;
/** \class libdecor_frame
*
* \brief A frame used for decorating a Wayland surface.
*/
struct libdecor_frame;
/** \class libdecor_configuration
*
* \brief An object representing a toplevel window configuration.
*/
struct libdecor_configuration;
/** \class libdecor_state
*
* \brief An object corresponding to a configured content state.
*/
struct libdecor_state;
enum libdecor_error {
LIBDECOR_ERROR_COMPOSITOR_INCOMPATIBLE,
LIBDECOR_ERROR_INVALID_FRAME_CONFIGURATION,
};
enum libdecor_window_state {
LIBDECOR_WINDOW_STATE_NONE = 0,
LIBDECOR_WINDOW_STATE_ACTIVE = 1 << 0,
LIBDECOR_WINDOW_STATE_MAXIMIZED = 1 << 1,
LIBDECOR_WINDOW_STATE_FULLSCREEN = 1 << 2,
LIBDECOR_WINDOW_STATE_TILED_LEFT = 1 << 3,
LIBDECOR_WINDOW_STATE_TILED_RIGHT = 1 << 4,
LIBDECOR_WINDOW_STATE_TILED_TOP = 1 << 5,
LIBDECOR_WINDOW_STATE_TILED_BOTTOM = 1 << 6,
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LIBDECOR_WINDOW_STATE_SUSPENDED = 1 << 7,
};
enum libdecor_resize_edge {
LIBDECOR_RESIZE_EDGE_NONE,
LIBDECOR_RESIZE_EDGE_TOP,
LIBDECOR_RESIZE_EDGE_BOTTOM,
LIBDECOR_RESIZE_EDGE_LEFT,
LIBDECOR_RESIZE_EDGE_TOP_LEFT,
LIBDECOR_RESIZE_EDGE_BOTTOM_LEFT,
LIBDECOR_RESIZE_EDGE_RIGHT,
LIBDECOR_RESIZE_EDGE_TOP_RIGHT,
LIBDECOR_RESIZE_EDGE_BOTTOM_RIGHT,
};
enum libdecor_capabilities {
LIBDECOR_ACTION_MOVE = 1 << 0,
LIBDECOR_ACTION_RESIZE = 1 << 1,
LIBDECOR_ACTION_MINIMIZE = 1 << 2,
LIBDECOR_ACTION_FULLSCREEN = 1 << 3,
LIBDECOR_ACTION_CLOSE = 1 << 4,
};
struct libdecor_interface {
/**
* An error event
*/
void (* error)(struct libdecor *context,
enum libdecor_error error,
const char *message);
/* Reserved */
void (* reserved0)(void);
void (* reserved1)(void);
void (* reserved2)(void);
void (* reserved3)(void);
void (* reserved4)(void);
void (* reserved5)(void);
void (* reserved6)(void);
void (* reserved7)(void);
void (* reserved8)(void);
void (* reserved9)(void);
};
/**
* Interface for integrating a Wayland surface with libdecor.
*/
struct libdecor_frame_interface {
/**
* A new configuration was received. An application should respond to
* this by creating a suitable libdecor_state, and apply it using
* libdecor_frame_commit.
*/
void (* configure)(struct libdecor_frame *frame,
struct libdecor_configuration *configuration,
void *user_data);
/**
* The window was requested to be closed by the compositor.
*/
void (* close)(struct libdecor_frame *frame,
void *user_data);
/**
* The window decoration asked to have the main surface to be
* committed. This is required when the decoration is implemented using
* synchronous subsurfaces.
*/
void (* commit)(struct libdecor_frame *frame,
void *user_data);
/**
* Any mapped popup that has a grab on the given seat should be
* dismissed.
*/
void (* dismiss_popup)(struct libdecor_frame *frame,
const char *seat_name,
void *user_data);
/* Reserved */
void (* reserved0)(void);
void (* reserved1)(void);
void (* reserved2)(void);
void (* reserved3)(void);
void (* reserved4)(void);
void (* reserved5)(void);
void (* reserved6)(void);
void (* reserved7)(void);
void (* reserved8)(void);
void (* reserved9)(void);
};
/**
* Remove a reference to the libdecor instance. When the reference count
* reaches zero, it is freed.
*/
void
libdecor_unref(struct libdecor *context);
/**
* Create a new libdecor context for the given wl_display.
*/
struct libdecor *
libdecor_new(struct wl_display *display,
struct libdecor_interface *iface);
/**
* Get the file descriptor used by libdecor. This is similar to
* wl_display_get_fd(), thus should be polled, and when data is available,
* libdecor_dispatch() should be called.
*/
int
libdecor_get_fd(struct libdecor *context);
/**
* Dispatch events. This function should be called when data is available on
* the file descriptor returned by libdecor_get_fd(). If timeout is zero, this
* function will never block.
*/
int
libdecor_dispatch(struct libdecor *context,
int timeout);
/**
* Decorate the given content wl_surface.
*
* This will create an xdg_surface and an xdg_toplevel, and integrate it
* properly with the windowing system, including creating appropriate
* decorations when needed, as well as handle windowing integration events such
* as resizing, moving, maximizing, etc.
*
* The passed wl_surface should only contain actual application content,
* without any window decoration.
*/
struct libdecor_frame *
libdecor_decorate(struct libdecor *context,
struct wl_surface *surface,
struct libdecor_frame_interface *iface,
void *user_data);
/**
* Add a reference to the frame object.
*/
void
libdecor_frame_ref(struct libdecor_frame *frame);
/**
* Remove a reference to the frame object. When the reference count reaches
* zero, the frame object is destroyed.
*/
void
libdecor_frame_unref(struct libdecor_frame *frame);
/**
* Set the visibility of the frame.
*
* If an application wants to be borderless, it can set the frame visibility to
* false.
*/
void
libdecor_frame_set_visibility(struct libdecor_frame *frame,
bool visible);
/**
* Get the visibility of the frame.
*/
bool
libdecor_frame_is_visible(struct libdecor_frame *frame);
/**
* Set the parent of the window.
*
* This can be used to stack multiple toplevel windows above or under each
* other.
*/
void
libdecor_frame_set_parent(struct libdecor_frame *frame,
struct libdecor_frame *parent);
/**
* Set the title of the window.
*/
void
libdecor_frame_set_title(struct libdecor_frame *frame,
const char *title);
/**
* Get the title of the window.
*/
const char *
libdecor_frame_get_title(struct libdecor_frame *frame);
/**
* Set the application ID of the window.
*/
void
libdecor_frame_set_app_id(struct libdecor_frame *frame,
const char *app_id);
/**
* Set new capabilities of the window.
*
* This determines whether e.g. a window decoration should show a maximize
* button, etc.
*
* Setting a capability does not implicitly unset any other.
*/
void
libdecor_frame_set_capabilities(struct libdecor_frame *frame,
enum libdecor_capabilities capabilities);
/**
* Unset capabilities of the window.
*
* The opposite of libdecor_frame_set_capabilities.
*/
void
libdecor_frame_unset_capabilities(struct libdecor_frame *frame,
enum libdecor_capabilities capabilities);
/**
* Check whether the window has any of the given capabilities.
*/
bool
libdecor_frame_has_capability(struct libdecor_frame *frame,
enum libdecor_capabilities capability);
/**
* Show the window menu.
*/
void
libdecor_frame_show_window_menu(struct libdecor_frame *frame,
struct wl_seat *wl_seat,
uint32_t serial,
int x,
int y);
/**
* Issue a popup grab on the window. Call this when a xdg_popup is mapped, so
* that it can be properly dismissed by the decorations.
*/
void
libdecor_frame_popup_grab(struct libdecor_frame *frame,
const char *seat_name);
/**
* Release the popup grab. Call this when you unmap a popup.
*/
void
libdecor_frame_popup_ungrab(struct libdecor_frame *frame,
const char *seat_name);
/**
* Translate content surface local coordinates to toplevel window local
* coordinates.
*
* This can be used to translate surface coordinates to coordinates useful for
* e.g. showing the window menu, or positioning a popup.
*/
void
libdecor_frame_translate_coordinate(struct libdecor_frame *frame,
int surface_x,
int surface_y,
int *frame_x,
int *frame_y);
/**
* Set the min content size.
*
* This translates roughly to xdg_toplevel_set_min_size().
*/
void
libdecor_frame_set_min_content_size(struct libdecor_frame *frame,
int content_width,
int content_height);
/**
* Set the max content size.
*
* This translates roughly to xdg_toplevel_set_max_size().
*/
void
libdecor_frame_set_max_content_size(struct libdecor_frame *frame,
int content_width,
int content_height);
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/**
* Get the min content size.
*/
void
libdecor_frame_get_min_content_size(const struct libdecor_frame *frame,
int *content_width,
int *content_height);
/**
* Get the max content size.
*/
void
libdecor_frame_get_max_content_size(const struct libdecor_frame *frame,
int *content_width,
int *content_height);
/**
* Initiate an interactive resize.
*
* This roughly translates to xdg_toplevel_resize().
*/
void
libdecor_frame_resize(struct libdecor_frame *frame,
struct wl_seat *wl_seat,
uint32_t serial,
enum libdecor_resize_edge edge);
/**
* Initiate an interactive move.
*
* This roughly translates to xdg_toplevel_move().
*/
void
libdecor_frame_move(struct libdecor_frame *frame,
struct wl_seat *wl_seat,
uint32_t serial);
/**
* Commit a new window state. This can be called on application driven resizes
* when the window is floating, or in response to received configurations, i.e.
* from e.g. interactive resizes or state changes.
*/
void
libdecor_frame_commit(struct libdecor_frame *frame,
struct libdecor_state *state,
struct libdecor_configuration *configuration);
/**
* Minimize the window.
*
* Roughly translates to xdg_toplevel_set_minimized().
*/
void
libdecor_frame_set_minimized(struct libdecor_frame *frame);
/**
* Maximize the window.
*
* Roughly translates to xdg_toplevel_set_maximized().
*/
void
libdecor_frame_set_maximized(struct libdecor_frame *frame);
/**
* Unmaximize the window.
*
* Roughly translates to xdg_toplevel_unset_maximized().
*/
void
libdecor_frame_unset_maximized(struct libdecor_frame *frame);
/**
* Fullscreen the window.
*
* Roughly translates to xdg_toplevel_set_fullscreen().
*/
void
libdecor_frame_set_fullscreen(struct libdecor_frame *frame,
struct wl_output *output);
/**
* Unfullscreen the window.
*
* Roughly translates to xdg_toplevel_unset_unfullscreen().
*/
void
libdecor_frame_unset_fullscreen(struct libdecor_frame *frame);
/**
* Return true if the window is floating.
*
* A window is floating when it's not maximized, tiled, fullscreen, or in any
* similar way with a fixed size and state.
* Note that this function uses the "applied" configuration. If this function
* is used in the 'configure' callback, the provided configuration has to be
* applied via 'libdecor_frame_commit' first, before it will reflect the current
* window state from the provided configuration.
*/
bool
libdecor_frame_is_floating(struct libdecor_frame *frame);
/**
* Close the window.
*
* Roughly translates to xdg_toplevel_close().
*/
void
libdecor_frame_close(struct libdecor_frame *frame);
/**
* Map the window.
*
* This will eventually result in the initial configure event.
*/
void
libdecor_frame_map(struct libdecor_frame *frame);
/**
* Get the associated xdg_surface for content wl_surface.
*/
struct xdg_surface *
libdecor_frame_get_xdg_surface(struct libdecor_frame *frame);
/**
* Get the associated xdg_toplevel for the content wl_surface.
*/
struct xdg_toplevel *
libdecor_frame_get_xdg_toplevel(struct libdecor_frame *frame);
/**
* Create a new content surface state.
*/
struct libdecor_state *
libdecor_state_new(int width,
int height);
/**
* Free a content surface state.
*/
void
libdecor_state_free(struct libdecor_state *state);
/**
* Get the expected size of the content for this configuration.
*
* If the configuration doesn't contain a size, false is returned.
*/
bool
libdecor_configuration_get_content_size(struct libdecor_configuration *configuration,
struct libdecor_frame *frame,
int *width,
int *height);
/**
* Get the window state for this configuration.
*
* If the configuration doesn't contain any associated window state, false is
* returned, and the application should assume the window state remains
* unchanged.
*/
bool
libdecor_configuration_get_window_state(struct libdecor_configuration *configuration,
enum libdecor_window_state *window_state);
#ifdef __cplusplus
}
#endif
#endif /* LIBDECOR_H */