godot/doc/classes/ProximityGroup.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
General purpose proximity-detection node.
</brief_description>
<description>
General purpose proximity-detection node.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="broadcast">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="parameters" type="Variant">
</argument>
<description>
</description>
</method>
<method name="get_grid_radius" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="set_dispatch_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int">
</argument>
<description>
</description>
</method>
<method name="set_grid_radius">
<return type="void">
</return>
<argument index="0" name="radius" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_group_name">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius" brief="">
</member>
</members>
<signals>
<signal name="broadcast">
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="parameters" type="Array">
</argument>
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>