2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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2018-01-01 13:40:08 +00:00
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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2016-06-18 12:46:12 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2018-09-11 16:13:45 +00:00
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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2017-03-05 13:21:25 +00:00
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#include "editor/editor_export.h"
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2017-12-09 03:31:10 +00:00
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#include "editor/editor_settings.h"
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2017-06-23 15:03:41 +00:00
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#include "platform/windows/logo.gen.h"
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2017-02-20 02:19:30 +00:00
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2017-12-09 03:31:10 +00:00
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class EditorExportPlatformWindows : public EditorExportPlatformPC {
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public:
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual void get_export_options(List<ExportOption> *r_options);
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};
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Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, p_path, p_flags);
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if (err != OK) {
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return err;
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}
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String rcedit_path = EditorSettings::get_singleton()->get("export/windows/rcedit");
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2017-12-09 10:41:56 +00:00
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if (rcedit_path == String()) {
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return OK;
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}
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if (!FileAccess::exists(rcedit_path)) {
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ERR_PRINTS("Could not find rcedit executable at " + rcedit_path + ", aborting.");
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return ERR_FILE_NOT_FOUND;
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}
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#ifndef WINDOWS_ENABLED
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// On non-Windows we need WINE to run rcedit
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String wine_path = EditorSettings::get_singleton()->get("export/windows/wine");
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if (wine_path != String() && !FileAccess::exists(wine_path)) {
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ERR_PRINTS("Could not find wine executable at " + wine_path + ", aborting.");
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return ERR_FILE_NOT_FOUND;
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}
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if (wine_path == String()) {
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wine_path = "wine"; // try to run wine from PATH
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}
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#endif
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2017-12-09 03:31:10 +00:00
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String icon_path = p_preset->get("application/icon");
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String file_verion = p_preset->get("application/file_version");
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String product_version = p_preset->get("application/product_version");
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String company_name = p_preset->get("application/company_name");
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String product_name = p_preset->get("application/product_name");
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String file_description = p_preset->get("application/file_description");
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String copyright = p_preset->get("application/copyright");
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String trademarks = p_preset->get("application/trademarks");
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String comments = p_preset->get("application/comments");
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List<String> args;
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args.push_back(p_path);
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if (icon_path != String()) {
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args.push_back("--set-icon");
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args.push_back(icon_path);
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}
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if (file_verion != String()) {
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args.push_back("--set-file-version");
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args.push_back(file_verion);
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}
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if (product_version != String()) {
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args.push_back("--set-product-version");
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args.push_back(product_version);
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}
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if (company_name != String()) {
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args.push_back("--set-version-string");
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args.push_back("CompanyName");
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args.push_back(company_name);
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}
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if (product_name != String()) {
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args.push_back("--set-version-string");
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args.push_back("ProductName");
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args.push_back(product_name);
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}
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if (file_description != String()) {
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args.push_back("--set-version-string");
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args.push_back("FileDescription");
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args.push_back(file_description);
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}
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if (copyright != String()) {
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args.push_back("--set-version-string");
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args.push_back("LegalCopyright");
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args.push_back(copyright);
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}
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if (trademarks != String()) {
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args.push_back("--set-version-string");
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args.push_back("LegalTrademarks");
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args.push_back(trademarks);
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}
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2017-12-09 10:41:56 +00:00
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#ifdef WINDOWS_ENABLED
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2017-12-09 03:31:10 +00:00
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OS::get_singleton()->execute(rcedit_path, args, true);
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2017-12-09 10:41:56 +00:00
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#else
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// On non-Windows we need WINE to run rcedit
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args.push_front(rcedit_path);
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OS::get_singleton()->execute(wine_path, args, true);
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#endif
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2017-12-09 03:31:10 +00:00
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return OK;
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}
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void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
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EditorExportPlatformPC::get_export_options(r_options);
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2018-08-17 01:50:12 +00:00
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_GLOBAL_FILE, "*.ico"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
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2017-12-09 03:31:10 +00:00
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}
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2014-02-10 01:10:30 +00:00
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void register_windows_exporter() {
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2017-12-09 03:31:10 +00:00
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EDITOR_DEF("export/windows/rcedit", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/rcedit", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
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2017-12-09 10:41:56 +00:00
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#ifndef WINDOWS_ENABLED
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// On non-Windows we need WINE to run rcedit
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EDITOR_DEF("export/windows/wine", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/wine", PROPERTY_HINT_GLOBAL_FILE));
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#endif
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2017-12-09 03:31:10 +00:00
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Ref<EditorExportPlatformWindows> platform;
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2017-04-03 17:52:11 +00:00
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platform.instance();
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2017-05-17 10:36:47 +00:00
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Ref<Image> img = memnew(Image(_windows_logo));
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2017-04-03 17:52:11 +00:00
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Ref<ImageTexture> logo;
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logo.instance();
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2014-02-10 01:10:30 +00:00
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logo->create_from_image(img);
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2017-04-03 17:52:11 +00:00
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platform->set_logo(logo);
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platform->set_name("Windows Desktop");
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platform->set_extension("exe");
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platform->set_release_32("windows_32_release.exe");
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platform->set_debug_32("windows_32_debug.exe");
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platform->set_release_64("windows_64_release.exe");
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platform->set_debug_64("windows_64_debug.exe");
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2017-07-19 20:00:46 +00:00
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platform->set_os_name("Windows");
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2014-02-10 01:10:30 +00:00
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2017-04-03 17:52:11 +00:00
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EditorExport::get_singleton()->add_export_platform(platform);
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2017-02-20 02:19:30 +00:00
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}
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