godot/core/io/packet_peer_udp.h

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/*************************************************************************/
/* packet_peer_udp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PACKET_PEER_UDP_H
#define PACKET_PEER_UDP_H
#include "core/io/ip.h"
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#include "core/io/net_socket.h"
#include "core/io/packet_peer.h"
class PacketPeerUDP : public PacketPeer {
GDCLASS(PacketPeerUDP, PacketPeer);
protected:
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enum {
PACKET_BUFFER_SIZE = 65536
};
RingBuffer<uint8_t> rb;
uint8_t recv_buffer[PACKET_BUFFER_SIZE];
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
IP_Address packet_ip;
int packet_port = 0;
int queue_count = 0;
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IP_Address peer_addr;
int peer_port = 0;
bool connected = false;
bool blocking = true;
bool broadcast = false;
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Ref<NetSocket> _sock;
static void _bind_methods();
String _get_packet_ip() const;
Error _set_dest_address(const String &p_address, int p_port);
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Error _poll();
public:
void set_blocking_mode(bool p_enable);
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Error listen(int p_port, const IP_Address &p_bind_address = IP_Address("*"), int p_recv_buffer_size = 65536);
void close();
Error wait();
bool is_listening() const;
Error connect_socket(Ref<NetSocket> p_sock); // Used by UDPServer
Error connect_to_host(const IP_Address &p_host, int p_port);
bool is_connected_to_host() const;
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IP_Address get_packet_address() const;
int get_packet_port() const;
void set_dest_address(const IP_Address &p_address, int p_port);
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Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
int get_available_packet_count() const;
int get_max_packet_size() const;
void set_broadcast_enabled(bool p_enabled);
Error join_multicast_group(IP_Address p_multi_address, String p_if_name);
Error leave_multicast_group(IP_Address p_multi_address, String p_if_name);
PacketPeerUDP();
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~PacketPeerUDP();
};
#endif // PACKET_PEER_UDP_H