godot/thirdparty/embree/kernels/geometry/disci_intersector.h

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2020-12-19 13:50:20 +00:00
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "disc_intersector.h"
#include "intersector_epilog.h"
#include "pointi.h"
namespace embree
{
namespace isa
{
template<int M, int Mx, bool filter>
struct DiscMiIntersector1
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre,
RayHit& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom);
const vbool<Mx> valid = Disc.template valid<Mx>();
DiscIntersector1<Mx>::intersect(
valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(const Precalculations& pre,
Ray& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom);
const vbool<Mx> valid = Disc.template valid<Mx>();
return DiscIntersector1<Mx>::intersect(
valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int Mx, bool filter>
struct DiscMiMBIntersector1
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre,
RayHit& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom, ray.time());
const vbool<Mx> valid = Disc.template valid<Mx>();
DiscIntersector1<Mx>::intersect(
valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(const Precalculations& pre,
Ray& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom, ray.time());
const vbool<Mx> valid = Disc.template valid<Mx>();
return DiscIntersector1<Mx>::intersect(
valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int Mx, int K, bool filter>
struct DiscMiIntersectorK
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(
const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom);
const vbool<Mx> valid = Disc.template valid<Mx>();
DiscIntersectorK<Mx, K>::intersect(
valid, ray, k, context, geom, pre, v0,
Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(
const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom);
const vbool<Mx> valid = Disc.template valid<Mx>();
return DiscIntersectorK<Mx, K>::intersect(
valid, ray, k, context, geom, pre, v0,
Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int Mx, int K, bool filter>
struct DiscMiMBIntersectorK
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(
const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]);
const vbool<Mx> valid = Disc.template valid<Mx>();
DiscIntersectorK<Mx, K>::intersect(
valid, ray, k, context, geom, pre, v0,
Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(
const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]);
const vbool<Mx> valid = Disc.template valid<Mx>();
return DiscIntersectorK<Mx, K>::intersect(
valid, ray, k, context, geom, pre, v0, Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int Mx, bool filter>
struct OrientedDiscMiIntersector1
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre,
RayHit& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom);
const vbool<Mx> valid = Disc.template valid<Mx>();
DiscIntersector1<Mx>::intersect(
valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(const Precalculations& pre,
Ray& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom);
const vbool<Mx> valid = Disc.template valid<Mx>();
return DiscIntersector1<Mx>::intersect(
valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int Mx, bool filter>
struct OrientedDiscMiMBIntersector1
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre,
RayHit& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom, ray.time());
const vbool<Mx> valid = Disc.template valid<Mx>();
DiscIntersector1<Mx>::intersect(
valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(const Precalculations& pre,
Ray& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom, ray.time());
const vbool<Mx> valid = Disc.template valid<Mx>();
return DiscIntersector1<Mx>::intersect(
valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int Mx, int K, bool filter>
struct OrientedDiscMiIntersectorK
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(
const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom);
const vbool<Mx> valid = Disc.template valid<Mx>();
DiscIntersectorK<Mx, K>::intersect(
valid, ray, k, context, geom, pre, v0, n0,
Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(
const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom);
const vbool<Mx> valid = Disc.template valid<Mx>();
return DiscIntersectorK<Mx, K>::intersect(
valid, ray, k, context, geom, pre, v0, n0,
Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int Mx, int K, bool filter>
struct OrientedDiscMiMBIntersectorK
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(
const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom, ray.time()[k]);
const vbool<Mx> valid = Disc.template valid<Mx>();
DiscIntersectorK<Mx, K>::intersect(
valid, ray, k, context, geom, pre, v0, n0,
Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(
const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom, ray.time()[k]);
const vbool<Mx> valid = Disc.template valid<Mx>();
return DiscIntersectorK<Mx, K>::intersect(
valid, ray, k, context, geom, pre, v0, n0,
Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
};
} // namespace isa
} // namespace embree