godot/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/ForwarderMessageHandler.cs

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using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using GodotTools.IdeMessaging.Utils;
namespace GodotTools.IdeMessaging.CLI
{
public class ForwarderMessageHandler : IMessageHandler
{
private readonly StreamWriter outputWriter;
private readonly SemaphoreSlim outputWriteSem = new SemaphoreSlim(1);
public ForwarderMessageHandler(StreamWriter outputWriter)
{
this.outputWriter = outputWriter;
}
public async Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger)
{
await WriteRequestToOutput(id, content);
return new MessageContent(MessageStatus.RequestNotSupported, "null");
}
private async Task WriteRequestToOutput(string id, MessageContent content)
{
using (await outputWriteSem.UseAsync())
{
await outputWriter.WriteLineAsync("======= Request =======");
await outputWriter.WriteLineAsync(id);
await outputWriter.WriteLineAsync(content.Body.Count(c => c == '\n').ToString());
await outputWriter.WriteLineAsync(content.Body);
await outputWriter.WriteLineAsync("=======================");
await outputWriter.FlushAsync();
}
}
public async Task WriteResponseToOutput(string id, MessageContent content)
{
using (await outputWriteSem.UseAsync())
{
await outputWriter.WriteLineAsync("======= Response =======");
await outputWriter.WriteLineAsync(id);
await outputWriter.WriteLineAsync(content.Body.Count(c => c == '\n').ToString());
await outputWriter.WriteLineAsync(content.Body);
await outputWriter.WriteLineAsync("========================");
await outputWriter.FlushAsync();
}
}
public async Task WriteLineToOutput(string eventName)
{
using (await outputWriteSem.UseAsync())
await outputWriter.WriteLineAsync($"======= {eventName} =======");
}
}
}