godot/doc/classes/ResourceImporterBMFont.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporterBMFont" inherits="ResourceImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Imports a bitmap font in the BMFont ([code].fnt[/code]) format.
</brief_description>
<description>
The BMFont format is a format created by the [url=https://www.angelcode.com/products/bmfont/]BMFont[/url] program. Many BMFont-compatible programs also exist, like [url=https://www.bmglyph.com/]BMGlyph[/url].
Compared to [ResourceImporterImageFont], [ResourceImporterBMFont] supports bitmap fonts with varying glyph widths/heights.
See also [ResourceImporterDynamicFont].
</description>
<tutorials>
<link title="Bitmap fonts - Using fonts">$DOCS_URL/tutorials/ui/gui_using_fonts.html#bitmap-fonts</link>
</tutorials>
<members>
<member name="compress" type="bool" setter="" getter="" default="true">
If [code]true[/code], uses lossless compression for the resulting font.
</member>
<member name="fallbacks" type="Array" setter="" getter="" default="[]">
List of font fallbacks to use if a glyph isn't found in this bitmap font. Fonts at the beginning of the array are attempted first.
</member>
</members>
</class>