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/**************************************************************************/
/* occluder_instance_3d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
# include "occluder_instance_3d_editor_plugin.h"
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# include "editor/editor_node.h"
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# include "editor/editor_string_names.h"
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# include "editor/gui/editor_file_dialog.h"
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void OccluderInstance3DEditorPlugin : : _bake_select_file ( const String & p_file ) {
if ( occluder_instance ) {
OccluderInstance3D : : BakeError err ;
if ( get_tree ( ) - > get_edited_scene_root ( ) & & get_tree ( ) - > get_edited_scene_root ( ) = = occluder_instance ) {
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err = occluder_instance - > bake_scene ( occluder_instance , p_file ) ;
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} else {
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err = occluder_instance - > bake_scene ( occluder_instance - > get_parent ( ) , p_file ) ;
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}
switch ( err ) {
case OccluderInstance3D : : BAKE_ERROR_NO_SAVE_PATH : {
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String scene_path = occluder_instance - > get_scene_file_path ( ) ;
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if ( scene_path . is_empty ( ) ) {
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scene_path = occluder_instance - > get_owner ( ) - > get_scene_file_path ( ) ;
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}
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if ( scene_path . is_empty ( ) ) {
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EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Can't determine a save path for the occluder. \n Save your scene and try again. " ) ) ;
break ;
}
scene_path = scene_path . get_basename ( ) + " .occ " ;
file_dialog - > set_current_path ( scene_path ) ;
file_dialog - > popup_file_dialog ( ) ;
} break ;
case OccluderInstance3D : : BAKE_ERROR_NO_MESHES : {
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EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " No meshes to bake. \n Make sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property. " ) ) ;
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break ;
}
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case OccluderInstance3D : : BAKE_ERROR_CANT_SAVE : {
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EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Could not save the new occluder at the specified path: " ) + " " + p_file ) ;
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break ;
}
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default : {
}
}
}
}
void OccluderInstance3DEditorPlugin : : _bake ( ) {
_bake_select_file ( " " ) ;
}
void OccluderInstance3DEditorPlugin : : edit ( Object * p_object ) {
OccluderInstance3D * s = Object : : cast_to < OccluderInstance3D > ( p_object ) ;
if ( ! s ) {
return ;
}
occluder_instance = s ;
}
bool OccluderInstance3DEditorPlugin : : handles ( Object * p_object ) const {
return p_object - > is_class ( " OccluderInstance3D " ) ;
}
void OccluderInstance3DEditorPlugin : : make_visible ( bool p_visible ) {
if ( p_visible ) {
bake - > show ( ) ;
} else {
bake - > hide ( ) ;
}
}
void OccluderInstance3DEditorPlugin : : _bind_methods ( ) {
ClassDB : : bind_method ( " _bake " , & OccluderInstance3DEditorPlugin : : _bake ) ;
}
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OccluderInstance3DEditorPlugin : : OccluderInstance3DEditorPlugin ( ) {
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bake = memnew ( Button ) ;
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bake - > set_theme_type_variation ( " FlatButton " ) ;
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bake - > set_icon ( EditorNode : : get_singleton ( ) - > get_editor_theme ( ) - > get_icon ( SNAME ( " Bake " ) , EditorStringName ( EditorIcons ) ) ) ;
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bake - > set_text ( TTR ( " Bake Occluders " ) ) ;
bake - > hide ( ) ;
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bake - > connect ( SceneStringName ( pressed ) , Callable ( this , " _bake " ) ) ;
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add_control_to_container ( CONTAINER_SPATIAL_EDITOR_MENU , bake ) ;
occluder_instance = nullptr ;
file_dialog = memnew ( EditorFileDialog ) ;
file_dialog - > set_file_mode ( EditorFileDialog : : FILE_MODE_SAVE_FILE ) ;
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file_dialog - > add_filter ( " *.occ " , " Occluder3D " ) ;
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file_dialog - > set_title ( TTR ( " Select occluder bake file: " ) ) ;
file_dialog - > connect ( " file_selected " , callable_mp ( this , & OccluderInstance3DEditorPlugin : : _bake_select_file ) ) ;
bake - > add_child ( file_dialog ) ;
}
OccluderInstance3DEditorPlugin : : ~ OccluderInstance3DEditorPlugin ( ) {
}