godot/doc/classes/WebSocketPeer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.1">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="close">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_write_mode" qualifiers="const">
<return type="int" enum="WebSocketPeer.WriteMode">
</return>
<description>
</description>
</method>
<method name="is_connected_to_host" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_write_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode">
</argument>
<description>
</description>
</method>
<method name="was_string_packet" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
</methods>
<constants>
<constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
</constant>
<constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
</constant>
</constants>
</class>