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/*
Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2018 Google Inc . http : //bulletphysics.org
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
# ifndef BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H
# define BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H
# include "LinearMath/btMatrixX.h"
# include "LinearMath/btThreads.h"
# include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
class btMLCPSolverInterface ;
class btMultiBody ;
class btMultiBodyMLCPConstraintSolver : public btMultiBodyConstraintSolver
{
protected :
/// \name MLCP Formulation for Rigid Bodies
/// \{
/// A matrix in the MLCP formulation
btMatrixXu m_A ;
/// b vector in the MLCP formulation.
btVectorXu m_b ;
/// Constraint impulse, which is an output of MLCP solving.
btVectorXu m_x ;
/// Lower bound of constraint impulse, \c m_x.
btVectorXu m_lo ;
/// Upper bound of constraint impulse, \c m_x.
btVectorXu m_hi ;
/// \}
/// \name Cache Variables for Split Impulse for Rigid Bodies
/// When using 'split impulse' we solve two separate (M)LCPs
/// \{
/// Split impulse Cache vector corresponding to \c m_b.
btVectorXu m_bSplit ;
/// Split impulse cache vector corresponding to \c m_x.
btVectorXu m_xSplit ;
/// \}
/// \name MLCP Formulation for Multibodies
/// \{
/// A matrix in the MLCP formulation
btMatrixXu m_multiBodyA ;
/// b vector in the MLCP formulation.
btVectorXu m_multiBodyB ;
/// Constraint impulse, which is an output of MLCP solving.
btVectorXu m_multiBodyX ;
/// Lower bound of constraint impulse, \c m_x.
btVectorXu m_multiBodyLo ;
/// Upper bound of constraint impulse, \c m_x.
btVectorXu m_multiBodyHi ;
/// \}
/// Indices of normal contact constraint associated with frictional contact constraint for rigid bodies.
///
/// This is used by the MLCP solver to update the upper bounds of frictional contact impulse given intermediate
/// normal contact impulse. For example, i-th element represents the index of a normal constraint that is
/// accosiated with i-th frictional contact constraint if i-th constraint is a frictional contact constraint.
/// Otherwise, -1.
btAlignedObjectArray < int > m_limitDependencies ;
/// Indices of normal contact constraint associated with frictional contact constraint for multibodies.
///
/// This is used by the MLCP solver to update the upper bounds of frictional contact impulse given intermediate
/// normal contact impulse. For example, i-th element represents the index of a normal constraint that is
/// accosiated with i-th frictional contact constraint if i-th constraint is a frictional contact constraint.
/// Otherwise, -1.
btAlignedObjectArray < int > m_multiBodyLimitDependencies ;
/// Array of all the rigid body constraints
btAlignedObjectArray < btSolverConstraint * > m_allConstraintPtrArray ;
/// Array of all the multibody constraints
btAlignedObjectArray < btMultiBodySolverConstraint * > m_multiBodyAllConstraintPtrArray ;
/// MLCP solver
btMLCPSolverInterface * m_solver ;
/// Count of fallbacks of using btSequentialImpulseConstraintSolver, which happens when the MLCP solver fails.
int m_fallback ;
/// \name MLCP Scratch Variables
/// The following scratch variables are not stateful -- contents are cleared prior to each use.
/// They are only cached here to avoid extra memory allocations and deallocations and to ensure
/// that multiple instances of the solver can be run in parallel.
///
/// \{
/// Cache variable for constraint Jacobian matrix.
btMatrixXu m_scratchJ3 ;
/// Cache variable for constraint Jacobian times inverse mass matrix.
btMatrixXu m_scratchJInvM3 ;
/// Cache variable for offsets.
btAlignedObjectArray < int > m_scratchOfs ;
/// \}
/// Constructs MLCP terms, which are \c m_A, \c m_b, \c m_lo, and \c m_hi.
virtual void createMLCPFast ( const btContactSolverInfo & infoGlobal ) ;
/// Constructs MLCP terms for constraints of two rigid bodies
void createMLCPFastRigidBody ( const btContactSolverInfo & infoGlobal ) ;
/// Constructs MLCP terms for constraints of two multi-bodies or one rigid body and one multibody
void createMLCPFastMultiBody ( const btContactSolverInfo & infoGlobal ) ;
/// Solves MLCP and returns the success
virtual bool solveMLCP ( const btContactSolverInfo & infoGlobal ) ;
// Documentation inherited
btScalar solveGroupCacheFriendlySetup (
btCollisionObject * * bodies ,
int numBodies ,
btPersistentManifold * * manifoldPtr ,
int numManifolds ,
btTypedConstraint * * constraints ,
int numConstraints ,
const btContactSolverInfo & infoGlobal ,
btIDebugDraw * debugDrawer ) BT_OVERRIDE ;
// Documentation inherited
btScalar solveGroupCacheFriendlyIterations (
btCollisionObject * * bodies ,
int numBodies ,
btPersistentManifold * * manifoldPtr ,
int numManifolds ,
btTypedConstraint * * constraints ,
int numConstraints ,
const btContactSolverInfo & infoGlobal ,
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btIDebugDraw * debugDrawer ) ;
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public :
BT_DECLARE_ALIGNED_ALLOCATOR ( )
/// Constructor
///
/// \param[in] solver MLCP solver. Assumed it's not null.
/// \param[in] maxLCPSize Maximum size of LCP to solve using MLCP solver. If the MLCP size exceeds this number, sequaltial impulse method will be used.
explicit btMultiBodyMLCPConstraintSolver ( btMLCPSolverInterface * solver ) ;
/// Destructor
virtual ~ btMultiBodyMLCPConstraintSolver ( ) ;
/// Sets MLCP solver. Assumed it's not null.
void setMLCPSolver ( btMLCPSolverInterface * solver ) ;
/// Returns the number of fallbacks of using btSequentialImpulseConstraintSolver, which happens when the MLCP
/// solver fails.
int getNumFallbacks ( ) const ;
/// Sets the number of fallbacks. This function may be used to reset the number to zero.
void setNumFallbacks ( int num ) ;
/// Returns the constraint solver type.
virtual btConstraintSolverType getSolverType ( ) const ;
} ;
# endif // BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H