godot/thirdparty/zstd/common/threading.h

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/**
* Copyright (c) 2016 Tino Reichardt
* All rights reserved.
*
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* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
*
* You can contact the author at:
* - zstdmt source repository: https://github.com/mcmilk/zstdmt
*/
#ifndef THREADING_H_938743
#define THREADING_H_938743
#if defined (__cplusplus)
extern "C" {
#endif
#if defined(ZSTD_MULTITHREAD) && defined(_WIN32)
/**
* Windows minimalist Pthread Wrapper, based on :
* http://www.cse.wustl.edu/~schmidt/win32-cv-1.html
*/
#ifdef WINVER
# undef WINVER
#endif
#define WINVER 0x0600
#ifdef _WIN32_WINNT
# undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0600
#ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
#endif
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#undef ERROR /* reported already defined on VS 2015 (Rich Geldreich) */
#include <windows.h>
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#undef ERROR
#define ERROR(name) ZSTD_ERROR(name)
/* mutex */
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#define ZSTD_pthread_mutex_t CRITICAL_SECTION
#define ZSTD_pthread_mutex_init(a, b) (InitializeCriticalSection((a)), 0)
#define ZSTD_pthread_mutex_destroy(a) DeleteCriticalSection((a))
#define ZSTD_pthread_mutex_lock(a) EnterCriticalSection((a))
#define ZSTD_pthread_mutex_unlock(a) LeaveCriticalSection((a))
/* condition variable */
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#define ZSTD_pthread_cond_t CONDITION_VARIABLE
#define ZSTD_pthread_cond_init(a, b) (InitializeConditionVariable((a)), 0)
#define ZSTD_pthread_cond_destroy(a) /* No delete */
#define ZSTD_pthread_cond_wait(a, b) SleepConditionVariableCS((a), (b), INFINITE)
#define ZSTD_pthread_cond_signal(a) WakeConditionVariable((a))
#define ZSTD_pthread_cond_broadcast(a) WakeAllConditionVariable((a))
/* ZSTD_pthread_create() and ZSTD_pthread_join() */
typedef struct {
HANDLE handle;
void* (*start_routine)(void*);
void* arg;
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} ZSTD_pthread_t;
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int ZSTD_pthread_create(ZSTD_pthread_t* thread, const void* unused,
void* (*start_routine) (void*), void* arg);
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int ZSTD_pthread_join(ZSTD_pthread_t thread, void** value_ptr);
/**
* add here more wrappers as required
*/
#elif defined(ZSTD_MULTITHREAD) /* posix assumed ; need a better detection method */
/* === POSIX Systems === */
# include <pthread.h>
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#define ZSTD_pthread_mutex_t pthread_mutex_t
#define ZSTD_pthread_mutex_init(a, b) pthread_mutex_init((a), (b))
#define ZSTD_pthread_mutex_destroy(a) pthread_mutex_destroy((a))
#define ZSTD_pthread_mutex_lock(a) pthread_mutex_lock((a))
#define ZSTD_pthread_mutex_unlock(a) pthread_mutex_unlock((a))
#define ZSTD_pthread_cond_t pthread_cond_t
#define ZSTD_pthread_cond_init(a, b) pthread_cond_init((a), (b))
#define ZSTD_pthread_cond_destroy(a) pthread_cond_destroy((a))
#define ZSTD_pthread_cond_wait(a, b) pthread_cond_wait((a), (b))
#define ZSTD_pthread_cond_signal(a) pthread_cond_signal((a))
#define ZSTD_pthread_cond_broadcast(a) pthread_cond_broadcast((a))
#define ZSTD_pthread_t pthread_t
#define ZSTD_pthread_create(a, b, c, d) pthread_create((a), (b), (c), (d))
#define ZSTD_pthread_join(a, b) pthread_join((a),(b))
#else /* ZSTD_MULTITHREAD not defined */
/* No multithreading support */
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typedef int ZSTD_pthread_mutex_t;
#define ZSTD_pthread_mutex_init(a, b) ((void)a, 0)
#define ZSTD_pthread_mutex_destroy(a)
#define ZSTD_pthread_mutex_lock(a)
#define ZSTD_pthread_mutex_unlock(a)
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typedef int ZSTD_pthread_cond_t;
#define ZSTD_pthread_cond_init(a, b) ((void)a, 0)
#define ZSTD_pthread_cond_destroy(a)
#define ZSTD_pthread_cond_wait(a, b)
#define ZSTD_pthread_cond_signal(a)
#define ZSTD_pthread_cond_broadcast(a)
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/* do not use ZSTD_pthread_t */
#endif /* ZSTD_MULTITHREAD */
#if defined (__cplusplus)
}
#endif
#endif /* THREADING_H_938743 */