godot/doc/classes/PolygonPathFinder.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PolygonPathFinder" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="find_path">
<return type="PackedVector2Array" />
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
<description>
</description>
</method>
<method name="get_bounds" qualifiers="const">
<return type="Rect2" />
<description>
</description>
</method>
<method name="get_closest_point" qualifiers="const">
<return type="Vector2" />
<param index="0" name="point" type="Vector2" />
<description>
</description>
</method>
<method name="get_intersections" qualifiers="const">
<return type="PackedVector2Array" />
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
<description>
</description>
</method>
<method name="get_point_penalty" qualifiers="const">
<return type="float" />
<param index="0" name="idx" type="int" />
<description>
</description>
</method>
<method name="is_point_inside" qualifiers="const">
<return type="bool" />
<param index="0" name="point" type="Vector2" />
<description>
Returns [code]true[/code] if [param point] falls inside the polygon area.
[codeblocks]
[gdscript]
var polygon_path_finder = PolygonPathFinder.new()
var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)]
var connections = [0, 1, 1, 2, 2, 0]
polygon_path_finder.setup(points, connections)
print(polygon_path_finder.is_point_inside(Vector2(0.2, 0.2))) # Prints true
print(polygon_path_finder.is_point_inside(Vector2(1.0, 1.0))) # Prints false
[/gdscript]
[csharp]
var polygonPathFinder = new PolygonPathFinder();
var points = new Vector2[]
{
new Vector2(0.0f, 0.0f),
new Vector2(1.0f, 0.0f),
new Vector2(0.0f, 1.0f)
};
var connections = new int[] { 0, 1, 1, 2, 2, 0 };
polygonPathFinder.Setup(points, connections);
GD.Print(polygonPathFinder.IsPointInside(new Vector2(0.2f, 0.2f))); // Prints true
GD.Print(polygonPathFinder.IsPointInside(new Vector2(1.0f, 1.0f))); // Prints false
[/csharp]
[/codeblocks]
</description>
</method>
<method name="set_point_penalty">
<return type="void" />
<param index="0" name="idx" type="int" />
<param index="1" name="penalty" type="float" />
<description>
</description>
</method>
<method name="setup">
<return type="void" />
<param index="0" name="points" type="PackedVector2Array" />
<param index="1" name="connections" type="PackedInt32Array" />
<description>
Sets up [PolygonPathFinder] with an array of points that define the vertices of the polygon, and an array of indices that determine the edges of the polygon.
The length of [param connections] must be even, returns an error if odd.
[codeblocks]
[gdscript]
var polygon_path_finder = PolygonPathFinder.new()
var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)]
var connections = [0, 1, 1, 2, 2, 0]
polygon_path_finder.setup(points, connections)
[/gdscript]
[csharp]
var polygonPathFinder = new PolygonPathFinder();
var points = new Vector2[]
{
new Vector2(0.0f, 0.0f),
new Vector2(1.0f, 0.0f),
new Vector2(0.0f, 1.0f)
};
var connections = new int[] { 0, 1, 1, 2, 2, 0 };
polygonPathFinder.Setup(points, connections);
[/csharp]
[/codeblocks]
</description>
</method>
</methods>
</class>