godot/core/image.h

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/*************************************************************************/
/* image.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMAGE_H
#define IMAGE_H
#include "color.h"
#include "dvector.h"
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#include "math_2d.h"
/**
* @author Juan Linietsky <reduzio@gmail.com>
*
* Image storage class. This is used to store an image in user memory, as well as
* providing some basic methods for image manipulation.
* Images can be loaded from a file, or registered into the Render object as textures.
*/
class Image;
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typedef Error (*SavePNGFunc)(const String &p_path, Image &p_img);
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class Image {
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enum {
MAX_WIDTH = 16384, // force a limit somehow
MAX_HEIGHT = 16384 // force a limit somehow
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};
public:
static SavePNGFunc save_png_func;
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enum Format {
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FORMAT_GRAYSCALE, ///< one byte per pixel, 0-255
FORMAT_INTENSITY, ///< one byte per pixel, 0-255
FORMAT_GRAYSCALE_ALPHA, ///< two bytes per pixel, 0-255. alpha 0-255
FORMAT_RGB, ///< one byte R, one byte G, one byte B
FORMAT_RGBA, ///< one byte R, one byte G, one byte B, one byte A
FORMAT_INDEXED, ///< index byte 0-256, and after image end, 256*3 bytes of palette
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FORMAT_INDEXED_ALPHA, ///< index byte 0-256, and after image end, 256*4 bytes of palette (alpha)
FORMAT_YUV_422,
FORMAT_YUV_444,
FORMAT_BC1, // DXT1
FORMAT_BC2, // DXT3
FORMAT_BC3, // DXT5
FORMAT_BC4, // ATI1
FORMAT_BC5, // ATI2
FORMAT_PVRTC2,
FORMAT_PVRTC2_ALPHA,
FORMAT_PVRTC4,
FORMAT_PVRTC4_ALPHA,
FORMAT_ETC, // regular ETC, no transparency
FORMAT_ATC,
FORMAT_ATC_ALPHA_EXPLICIT,
FORMAT_ATC_ALPHA_INTERPOLATED,
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/*FORMAT_ETC2_R, for the future..
FORMAT_ETC2_RG,
FORMAT_ETC2_RGB,
FORMAT_ETC2_RGBA1,
FORMAT_ETC2_RGBA,*/
FORMAT_CUSTOM,
FORMAT_MAX
};
static const char *format_names[FORMAT_MAX];
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enum Interpolation {
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INTERPOLATE_NEAREST,
INTERPOLATE_BILINEAR,
INTERPOLATE_CUBIC,
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/* INTERPOLATE GAUSS */
};
static Image (*_png_mem_loader_func)(const uint8_t *p_png, int p_size);
static Image (*_jpg_mem_loader_func)(const uint8_t *p_png, int p_size);
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static void (*_image_compress_bc_func)(Image *);
static void (*_image_compress_pvrtc2_func)(Image *);
static void (*_image_compress_pvrtc4_func)(Image *);
static void (*_image_compress_etc_func)(Image *);
static void (*_image_decompress_pvrtc)(Image *);
static void (*_image_decompress_bc)(Image *);
static void (*_image_decompress_etc)(Image *);
Error _decompress_bc();
static DVector<uint8_t> (*lossy_packer)(const Image &p_image, float p_quality);
static Image (*lossy_unpacker)(const DVector<uint8_t> &p_buffer);
static DVector<uint8_t> (*lossless_packer)(const Image &p_image);
static Image (*lossless_unpacker)(const DVector<uint8_t> &p_buffer);
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private:
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//internal byte based color
struct BColor {
union {
uint8_t col[4];
struct {
uint8_t r, g, b, a;
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};
};
bool operator==(const BColor &p_color) const {
for (int i = 0; i < 4; i++) {
if (col[i] != p_color.col[i]) return false;
}
return true;
}
_FORCE_INLINE_ uint8_t gray() const { return (uint16_t(col[0]) + uint16_t(col[1]) + uint16_t(col[2])) / 3; }
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_FORCE_INLINE_ BColor() {}
BColor(uint8_t p_r, uint8_t p_g, uint8_t p_b, uint8_t p_a = 255) {
col[0] = p_r;
col[1] = p_g;
col[2] = p_b;
col[3] = p_a;
}
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};
//median cut classes
struct BColorPos {
uint32_t index;
BColor color;
struct SortR {
bool operator()(const BColorPos &ca, const BColorPos &cb) const { return ca.color.r < cb.color.r; }
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};
struct SortG {
bool operator()(const BColorPos &ca, const BColorPos &cb) const { return ca.color.g < cb.color.g; }
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};
struct SortB {
bool operator()(const BColorPos &ca, const BColorPos &cb) const { return ca.color.b < cb.color.b; }
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};
struct SortA {
bool operator()(const BColorPos &ca, const BColorPos &cb) const { return ca.color.a < cb.color.a; }
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};
};
struct SPTree {
bool leaf;
uint8_t split_plane;
uint8_t split_value;
union {
int left;
int color;
};
int right;
SPTree() {
leaf = true;
left = -1;
right = -1;
}
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};
struct MCBlock {
BColorPos min_color, max_color;
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BColorPos *colors;
int sp_idx;
int color_count;
int get_longest_axis_index() const;
int get_longest_axis_length() const;
bool operator<(const MCBlock &p_block) const;
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void shrink();
MCBlock();
MCBlock(BColorPos *p_colors, int p_color_count);
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};
Format format;
DVector<uint8_t> data;
int width, height, mipmaps;
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_FORCE_INLINE_ BColor _get_pixel(int p_x, int p_y, const unsigned char *p_data, int p_data_size) const;
_FORCE_INLINE_ BColor _get_pixelw(int p_x, int p_y, int p_width, const unsigned char *p_data, int p_data_size) const;
_FORCE_INLINE_ void _put_pixelw(int p_x, int p_y, int p_width, const BColor &p_color, unsigned char *p_data);
_FORCE_INLINE_ void _put_pixel(int p_x, int p_y, const BColor &p_color, unsigned char *p_data);
_FORCE_INLINE_ void _get_mipmap_offset_and_size(int p_mipmap, int &r_offset, int &r_width, int &r_height) const; //get where the mipmap begins in data
_FORCE_INLINE_ static void _get_format_min_data_size(Format p_format, int &r_w, int &r_h);
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static int _get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps = -1);
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bool _can_modify(Format p_format) const;
public:
int get_width() const; ///< Get image width
int get_height() const; ///< Get image height
int get_mipmaps() const;
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/**
* Get a pixel from the image. for grayscale or indexed formats, use Color::gray to obtain the actual
* value.
*/
Color get_pixel(int p_x, int p_y, int p_mipmap = 0) const;
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/**
* Set a pixel into the image. for grayscale or indexed formats, a suitable Color constructor.
*/
void put_pixel(int p_x, int p_y, const Color &p_color, int p_mipmap = 0); /* alpha and index are averaged */
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/**
* Convert the image to another format, as close as it can be done.
*/
void convert(Format p_new_format);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
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Image converted(int p_new_format) {
ERR_FAIL_INDEX_V(p_new_format, FORMAT_MAX, Image());
Image ret = *this;
ret.convert((Format)p_new_format);
return ret;
};
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/**
* Get the current image format.
*/
Format get_format() const;
int get_mipmap_offset(int p_mipmap) const; //get where the mipmap begins in data
void get_mipmap_offset_and_size(int p_mipmap, int &r_ofs, int &r_size) const; //get where the mipmap begins in data
void get_mipmap_offset_size_and_dimensions(int p_mipmap, int &r_ofs, int &r_size, int &w, int &h) const; //get where the mipmap begins in data
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/**
* Resize the image, using the prefered interpolation method.
* Indexed-Color images always use INTERPOLATE_NEAREST.
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*/
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void resize_to_po2(bool p_square = false);
void resize(int p_width, int p_height, Interpolation p_interpolation = INTERPOLATE_BILINEAR);
Image resized(int p_width, int p_height, int p_interpolation = INTERPOLATE_BILINEAR);
void shrink_x2();
void expand_x2_hq2x();
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/**
* Crop the image to a specific size, if larger, then the image is filled by black
*/
void crop(int p_width, int p_height);
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void flip_x();
void flip_y();
/**
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* Generate a mipmap to an image (creates an image 1/4 the size, with averaging of 4->1)
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*/
Error generate_mipmaps(int p_amount = -1, bool p_keep_existing = false);
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void clear_mipmaps();
/**
* Generate a normal map from a grayscale image
*/
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void make_normalmap(float p_height_scale = 1.0);
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/**
* Create a new image of a given size and format. Current image will be lost
*/
void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
void create(int p_width, int p_height, int p_mipmaps, Format p_format, const DVector<uint8_t> &p_data);
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void create(const char **p_xpm);
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/**
* returns true when the image is empty (0,0) in size
*/
bool empty() const;
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DVector<uint8_t> get_data() const;
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Error load(const String &p_path);
Error save_png(const String &p_path) const;
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/**
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* create an empty image
*/
Image();
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/**
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* create an empty image of a specific size and format
*/
Image(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
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/**
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* import an image of a specific size and format from a pointer
*/
Image(int p_width, int p_height, int p_mipmaps, Format p_format, const DVector<uint8_t> &p_data);
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enum AlphaMode {
ALPHA_NONE,
ALPHA_BIT,
ALPHA_BLEND
};
AlphaMode detect_alpha() const;
bool is_invisible() const;
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void put_indexed_pixel(int p_x, int p_y, uint8_t p_idx, int p_mipmap = 0);
uint8_t get_indexed_pixel(int p_x, int p_y, int p_mipmap = 0) const;
void set_pallete(const DVector<uint8_t> &p_data);
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static int get_format_pixel_size(Format p_format);
static int get_format_pixel_rshift(Format p_format);
static int get_format_pallete_size(Format p_format);
static int get_image_data_size(int p_width, int p_height, Format p_format, int p_mipmaps = 0);
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static int get_image_required_mipmaps(int p_width, int p_height, Format p_format);
bool operator==(const Image &p_image) const;
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void quantize();
enum CompressMode {
COMPRESS_BC,
COMPRESS_PVRTC2,
COMPRESS_PVRTC4,
COMPRESS_ETC
};
Error compress(CompressMode p_mode = COMPRESS_BC);
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Image compressed(int p_mode); /* from the Image::CompressMode enum */
Error decompress();
Image decompressed() const;
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bool is_compressed() const;
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void fix_alpha_edges();
void premultiply_alpha();
void srgb_to_linear();
void normalmap_to_xy();
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void blit_rect(const Image &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
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void blit_rect_mask(const Image &p_src, const Image &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect(const Image &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect_mask(const Image &p_src, const Image &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void fill(const Color &p_color);
void brush_transfer(const Image &p_src, const Image &p_brush, const Point2 &p_dest);
Image brushed(const Image &p_src, const Image &p_brush, const Point2 &p_dest) const;
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Rect2 get_used_rect() const;
Image get_rect(const Rect2 &p_area) const;
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static void set_compress_bc_func(void (*p_compress_func)(Image *));
static String get_format_name(Format p_format);
Image(const uint8_t *p_mem_png_jpg, int p_len = -1);
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Image(const char **p_xpm);
~Image();
};
#endif