2014-02-10 01:10:30 +00:00
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Import('env')
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common_win=[
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"context_gl_win.cpp",
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"os_windows.cpp",
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"ctxgl_procaddr.cpp",
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"key_mapping_win.cpp",
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"tcp_server_winsock.cpp",
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2014-11-12 14:23:23 +00:00
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"packet_peer_udp_winsock.cpp",
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2014-02-10 01:10:30 +00:00
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"stream_peer_winsock.cpp",
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2015-12-18 05:12:53 +00:00
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"joystick.cpp",
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2014-02-10 01:10:30 +00:00
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]
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2015-11-24 13:42:05 +00:00
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restarget="godot_res"+env["OBJSUFFIX"]
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obj = env.RES(restarget,'godot_res.rc')
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common_win.append(obj)
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2015-11-08 22:53:58 +00:00
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2014-10-08 02:59:35 +00:00
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env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])
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2015-05-03 21:18:56 +00:00
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2015-11-08 22:53:58 +00:00
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# Microsoft Visual Studio Project Generation
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2015-05-03 21:18:56 +00:00
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if (env['vsproj'])=="yes":
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
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for x in common_win:
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2016-01-07 05:47:43 +00:00
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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