godot/servers/rendering/renderer_rd/shaders/SCsub

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#!/usr/bin/env python
Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
# make sure we recompile shaders if include files change
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
# compile shaders
for glsl_file in glsl_files:
env.RD_GLSL(glsl_file)
SConscript("effects/SCsub")
SConscript("environment/SCsub")
SConscript("forward_clustered/SCsub")
SConscript("forward_mobile/SCsub")