godot/misc/scripts/install_d3d12_sdk_windows.py

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#!/usr/bin/env python
import os
import shutil
import subprocess
import sys
import urllib.request
# Enable ANSI escape code support on Windows 10 and later (for colored console output).
# <https://github.com/python/cpython/issues/73245>
if sys.platform == "win32":
from ctypes import byref, c_int, windll
stdout_handle = windll.kernel32.GetStdHandle(c_int(-11))
mode = c_int(0)
windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode))
mode = c_int(mode.value | 4)
windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode)
# Base Godot dependencies path
# If cross-compiling (no LOCALAPPDATA), we install in `bin`
deps_folder = os.getenv("LOCALAPPDATA")
if deps_folder:
deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
else:
deps_folder = os.path.join("bin", "build_deps")
# Mesa NIR
# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
mesa_version = "23.1.9"
mesa_filename = "godot-nir-23.1.9.zip"
mesa_archive = os.path.join(deps_folder, mesa_filename)
mesa_folder = os.path.join(deps_folder, "mesa")
# WinPixEventRuntime
# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
pix_version = "1.0.240308001"
pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
pix_folder = os.path.join(deps_folder, "pix")
# DirectX 12 Agility SDK
# Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename)
# After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version`
# project setting to match the minor version (e.g. for `1.613.3`, it should be `613`).
agility_sdk_version = "1.613.3"
agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
# Create dependencies folder
if not os.path.exists(deps_folder):
os.makedirs(deps_folder)
# Mesa NIR
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print("\x1b[1m[1/3] Mesa NIR\x1b[0m")
if os.path.isfile(mesa_archive):
os.remove(mesa_archive)
print(f"Downloading Mesa NIR {mesa_filename} ...")
urllib.request.urlretrieve(
f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
mesa_archive,
)
if os.path.exists(mesa_folder):
print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
shutil.rmtree(mesa_folder)
print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
shutil.unpack_archive(mesa_archive, mesa_folder)
os.remove(mesa_archive)
print(f"Mesa NIR {mesa_filename} installed successfully.\n")
# WinPixEventRuntime
# MinGW needs DLLs converted with dlltool.
# We rely on finding gendef/dlltool to detect if we have MinGW.
# Check existence of needed tools for generating mingw library.
gendef = shutil.which("gendef") or ""
dlltool = shutil.which("dlltool") or ""
if dlltool == "":
dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
has_mingw = gendef != "" and dlltool != ""
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print("\x1b[1m[2/3] WinPixEventRuntime\x1b[0m")
if os.path.isfile(pix_archive):
os.remove(pix_archive)
print(f"Downloading WinPixEventRuntime {pix_version} ...")
urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
if os.path.exists(pix_folder):
print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
shutil.rmtree(pix_folder)
print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
shutil.unpack_archive(pix_archive, pix_folder, "zip")
os.remove(pix_archive)
if has_mingw:
print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
cwd = os.getcwd()
os.chdir(pix_folder)
subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
subprocess.run(
[dlltool]
+ "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
)
subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
subprocess.run(
[dlltool]
+ "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
)
os.chdir(cwd)
else:
print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
# DirectX 12 Agility SDK
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print("\x1b[1m[3/3] DirectX 12 Agility SDK\x1b[0m")
if os.path.isfile(agility_sdk_archive):
os.remove(agility_sdk_archive)
print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
urllib.request.urlretrieve(
f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
)
if os.path.exists(agility_sdk_folder):
print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
shutil.rmtree(agility_sdk_folder)
print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
os.remove(agility_sdk_archive)
print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
# Complete message
print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m')
print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m')