godot/doc/classes/EditorInterface.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInterface" inherits="Node" category="Core" version="3.0-beta">
<brief_description>
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Editor interface and main components.
</brief_description>
<description>
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Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="edit_resource">
<return type="void">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<description>
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Edits the given [Resource].
</description>
</method>
<method name="get_base_control">
<return type="Control">
</return>
<description>
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Returns the base [Control].
</description>
</method>
<method name="get_edited_scene_root">
<return type="Node">
</return>
<description>
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Returns the edited scene's root [Node].
</description>
</method>
<method name="get_editor_settings">
<return type="EditorSettings">
</return>
<description>
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Returns the [EditorSettings].
</description>
</method>
<method name="get_editor_viewport">
<return type="Control">
</return>
<description>
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Returns the editor [Viewport].
</description>
</method>
<method name="get_open_scenes" qualifiers="const">
<return type="Array">
</return>
<description>
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Returns an [Array] of the currently opened scenes.
</description>
</method>
<method name="get_resource_filesystem">
<return type="EditorFileSystem">
</return>
<description>
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Returns the [EditorFileSystem].
</description>
</method>
<method name="get_resource_previewer">
<return type="EditorResourcePreview">
</return>
<description>
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Returns the [EditorResourcePreview]\ er.
</description>
</method>
<method name="get_script_editor">
<return type="ScriptEditor">
</return>
<description>
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Returns the [ScriptEditor].
</description>
</method>
<method name="get_selection">
<return type="EditorSelection">
</return>
<description>
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Returns the [EditorSelection].
</description>
</method>
<method name="inspect_object">
<return type="void">
</return>
<argument index="0" name="object" type="Object">
</argument>
<argument index="1" name="for_property" type="String" default="&quot;&quot;">
</argument>
<description>
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Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
</description>
</method>
<method name="make_mesh_previews">
<return type="Array">
</return>
<argument index="0" name="meshes" type="Array">
</argument>
<argument index="1" name="preview_size" type="int">
</argument>
<description>
Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
</description>
</method>
<method name="open_scene_from_path">
<return type="void">
</return>
<argument index="0" name="scene_filepath" type="String">
</argument>
<description>
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Opens the scene at the given path.
</description>
</method>
<method name="reload_scene_from_path">
<return type="void">
</return>
<argument index="0" name="scene_filepath" type="String">
</argument>
<description>
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Reloads the scene at the given path.
</description>
</method>
<method name="save_scene">
<return type="int" enum="Error">
</return>
<description>
Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@GlobalScope] constants.
</description>
</method>
<method name="save_scene_as">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="with_preview" type="bool" default="true">
</argument>
<description>
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Saves the scene as a file at [code]path[/code].
</description>
</method>
</methods>
<constants>
</constants>
</class>