godot/thirdparty/README.md

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# Third party libraries
Please keep categories (`##` level) listed alphabetically and matching their
respective folder names. Use two empty lines to separate categories for
readability.
## amd-fsr
2022-04-01 07:24:56 +00:00
- Upstream: https://github.com/GPUOpen-Effects/FidelityFX-FSR
- Version: 1.0.2 (a21ffb8f6c13233ba336352bdff293894c706575, 2021)
- License: MIT
Files extracted from upstream source:
- `ffx_a.h` and `ffx_fsr1.h` from `ffx-fsr`
- `license.txt`
## astcenc
- Upstream: https://github.com/ARM-software/astc-encoder
- Version: 4.4.0 (5a5b5a1ef60dd47c27c28c66c118d22c40e3197e, 2023)
- License: Apache 2.0
Files extracted from upstream source:
- `astcenc_*` and `astcenc.h` files from `Source`
- `LICENSE.txt`
## basis_universal
- Upstream: https://github.com/BinomialLLC/basis_universal
- Version: 1.16.4 (900e40fb5d2502927360fe2f31762bdbb624455f, 2023)
- License: Apache 2.0
Files extracted from upstream source:
- `encoder/` and `transcoder/` folders
- `LICENSE`
Applied upstream PR https://github.com/BinomialLLC/basis_universal/pull/344 to
fix build with our own copy of zstd (patch in `patches`).
2022-03-16 13:58:35 +00:00
## brotli
- Upstream: https://github.com/google/brotli
- Version: git (ed1995b6bda19244070ab5d331111f16f67c8054, 2023)
2022-03-16 13:58:35 +00:00
- License: MIT
Files extracted from upstream source:
- `common/`, `dec/` and `include/` folders from `c/`,
minus the `dictionary.bin*` files
2022-03-16 13:58:35 +00:00
- `LICENSE`
## certs
- Upstream: Mozilla, via https://github.com/bagder/ca-bundle
- Version: git (3aaca635bad074a0ce5c15fa8aa0dff47f5c639a, 2023)
- License: MPL 2.0
2018-08-22 02:56:04 +00:00
## cvtt
- Upstream: https://github.com/elasota/ConvectionKernels
2022-11-23 17:59:14 +00:00
- Version: git (350416daa4e98f1c17ffc273b134d0120a2ef230, 2022)
2018-08-22 02:56:04 +00:00
- License: MIT
Files extracted from upstream source:
- all .cpp, .h, and .txt files except the folders MakeTables and etc2packer.
2018-08-22 02:56:04 +00:00
Changes related to BC6H packing and unpacking made upstream in
https://github.com/elasota/cvtt/commit/2e4b6b2747aec11f4cc6dd09ef43fa8ce769f6e2
have been removed as they caused massive quality regressions. Apply the patches
in the `patches/` folder when syncing on newer upstream commits.
2018-08-22 02:56:04 +00:00
## doctest
- Upstream: https://github.com/onqtam/doctest
- Version: 2.4.11 (ae7a13539fb71f270b87eb2e874fbac80bc8dda2, 2023)
- License: MIT
2022-05-17 14:25:53 +00:00
Files extracted from upstream source:
- `doctest/doctest.h` as `doctest.h`
- `LICENSE.txt`
## embree
2021-04-20 16:38:09 +00:00
- Upstream: https://github.com/embree/embree
2022-11-24 14:45:59 +00:00
- Version: 3.13.5 (698442324ccddd11725fb8875275dc1384f7fb40, 2022)
2021-04-20 16:38:09 +00:00
- License: Apache 2.0
Files extracted from upstream:
- All cpp files listed in `modules/raycast/godot_update_embree.py`
- All header files in the directories listed in `modules/raycast/godot_update_embree.py`
The `modules/raycast/godot_update_embree.py` script can be used to pull the
relevant files from the latest Embree release and apply some automatic changes.
2021-04-20 16:38:09 +00:00
Some changes have been made in order to remove exceptions and fix minor build errors.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments. Apply the patches in the `patches/` folder when syncing on newer upstream
commits.
## enet
- Upstream: http://enet.bespin.org
2021-01-08 11:01:40 +00:00
- Version: 1.3.17 (e0e7045b7e056b454b5093cb34df49dc4cee0bee, 2020)
- License: MIT
Files extracted from upstream source:
- all .c files in the main directory (except unix.c win32.c)
- the include/enet/ folder as enet/ (except unix.h win32.h)
- LICENSE file
Important: enet.h, host.c, protocol.c have been slightly modified
2021-01-08 11:01:40 +00:00
to be usable by Godot's socket implementation and allow IPv6 and DTLS.
Apply the patches in the `patches/` folder when syncing on newer upstream
commits.
2021-01-08 11:01:40 +00:00
Three files (godot.cpp, enet/godot.h, enet/godot_ext.h) have been added to provide
enet socket implementation using Godot classes.
It is still possible to build against a system wide ENet but doing so
will limit its functionality to IPv4 only.
## etcpak
- Upstream: https://github.com/wolfpld/etcpak
- Version: 1.0 (153f0e04a18b93c277684b577365210adcf8e11c, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- Only the files relevant for compression (i.e. `Process*.cpp` and their deps):
```
Dither.{cpp,hpp} ForceInline.hpp Math.hpp ProcessCommon.hpp ProcessRGB.{cpp,hpp}
ProcessDxtc.{cpp,hpp} Tables.{cpp,hpp} Vector.hpp
```
- `AUTHORS.txt` and `LICENSE.txt`
## fonts
- `NotoSans*.woff2`, `NotoNaskhArabicUI_*.woff2`:
* Upstream: https://github.com/googlefonts/noto-fonts
* Version: v2017-10-24-phase3-second-cleanup
* License: OFL-1.1
* Comment: Use UI font variant if available, because it has tight vertical metrics and
good for UI.
- `JetBrainsMono_Regular.woff2`:
* Upstream: https://github.com/JetBrains/JetBrainsMono
* Version: 2.242
* License: OFL-1.1
- `DroidSans*.woff2`:
* Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/
* Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted)
* License: Apache 2.0
- `OpenSans_SemiBold.woff2`:
* Upstream: https://fonts.google.com/specimen/Open+Sans
* Version: 1.10 (downloaded from Google Fonts in February 2021)
* License: Apache 2.0
- All fonts are converted from the `.ttf` sources using `https://github.com/google/woff2` tool.
## freetype
- Upstream: https://www.freetype.org
- Version: 2.12.1 (e8ebfe988b5f57bfb9a3ecb13c70d9791bce9ecf, 2022)
- License: FreeType License (BSD-like)
Files extracted from upstream source:
2022-05-17 20:31:05 +00:00
- `src/` folder, minus the `dlg` and `tools` subfolders
* These files can be removed: `.dat`, `.diff`, `.mk`, `.rc`, `README*`
* In `src/gzip/`, remove zlib files (everything but `ftgzip.c` and `ftzconf.h`)
2022-05-17 20:31:05 +00:00
- `include/` folder, minus the `dlg` subfolder
- `LICENSE.TXT` and `docs/FTL.TXT`
Some changes have been made in order to prevent LTO from removing code.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments. Apply the patches in the `patches/` folder when syncing on newer upstream
commits.
## glad
- Upstream: https://github.com/Dav1dde/glad
- Version: 2.0.2 (f237a2bfcec0d9b82b90ec9af4af265c40de7183, 2022)
- License: CC0 1.0 and Apache 2.0
Files extracted from upstream source:
- `LICENSE`
Files generated from [upstream web instance](https://gen.glad.sh/):
- `KHR/khrplatform.h`
- `gl.c`
- `glad/gl.h`
- `glx.c`
- `glad/glx.h`
## glslang
- Upstream: https://github.com/KhronosGroup/glslang
- Version: 11.12.0 / sdk-1.3.231.1 (5755de46b07e4374c05fb1081f65f7ae1f8cca81, 2022)
- License: glslang
Version should be kept in sync with the one of the used Vulkan SDK (see `vulkan`
section). Check Vulkan-ValidationLayers at the matching SDK tag for the known
good glslang commit: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/scripts/known_good.json
When updating, also review that our `modules/glslang/glslang_resource_limits.h`
copy of `DefaultTBuiltInResource` is in sync with the one defined upstream in
`StandAlone/ResourceLimits.cpp`.
Files extracted from upstream source:
- `glslang` (except `glslang/HLSL` and `glslang/ExtensionHeaders`),
`OGLCompilersDLL`, `SPIRV`, w/o `CInterface` folders (depend on `StandAlone`)
- Run `cmake . && make` and copy generated `include/glslang/build_info.h`
to `glslang/build_info.h`
- `LICENSE.txt`
- Unnecessary files like `CMakeLists.txt`, `*.m4` and `updateGrammar` removed.
## graphite
- Upstream: https://github.com/silnrsi/graphite
- Version: 1.3.14 (27572742003b93dc53dc02c01c237b72c6c25f54, 2022)
- License: MIT
Files extracted from upstream source:
- the `include` folder
- the `src` folder (minus `CMakeLists.txt` and `files.mk`)
- `COPYING`
## harfbuzz
- Upstream: https://github.com/harfbuzz/harfbuzz
2022-12-16 22:19:09 +00:00
- Version: 6.0.0 (afcae83a064843d71d47624bc162e121cc56c08b, 2022)
- License: MIT
Files extracted from upstream source:
- the `src` folder
2021-09-19 20:31:36 +00:00
- `AUTHORS`, `COPYING`, `THANKS`
## icu4c
- Upstream: https://github.com/unicode-org/icu
2022-10-28 06:11:55 +00:00
- Version: 72.1 (ff3514f257ea10afe7e710e9f946f68d256704b1, 2022)
- License: Unicode
Files extracted from upstream source:
- the `common` folder
- `scriptset.*`, `ucln_in.*`, `uspoof.cpp"` and `uspoof_impl.cpp` from the `i18n` folder
- `uspoof.h` from the `i18n/unicode` folder
- `LICENSE`
Files generated from upstream source:
2022-10-28 06:11:55 +00:00
- the `icudt72l.dat` built with the provided `godot_data.json` config file (see
https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md
2021-10-28 06:15:28 +00:00
for instructions).
- Step 1: Build ICU with default options - `./runConfigureICU {PLATFORM} && make`.
- Step 2: Reconfigure ICU with custom data config - `ICU_DATA_FILTER_FILE={GODOT_SOURCE}/thirdparty/icu4c/godot_data.json ./runConfigureICU {PLATFORM} --with-data-packaging=common`.
- Step 3: Delete `data/out` folder and rebuild data - `cd data && rm -rf ./out && make`.
2022-10-28 06:11:55 +00:00
- Step 4: Copy `source/data/out/icudt72l.dat` to the `{GODOT_SOURCE}/thirdparty/icu4c/icudt72l.dat`.
## jpeg-compressor
- Upstream: https://github.com/richgel999/jpeg-compressor
- Version: 2.00 (aeb7d3b463aa8228b87a28013c15ee50a7e6fcf3, 2020)
- License: Public domain or MIT
Files extracted from upstream source:
- `jpgd*.{c,h}`
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
- `jpge*.{c,h}`
## libogg
- Upstream: https://www.xiph.org/ogg
- Version: 1.3.5 (e1774cd77f471443541596e09078e78fdc342e4f, 2021)
- License: BSD-3-Clause
Files extracted from upstream source:
2019-10-31 22:30:36 +00:00
- `src/*.{c,h}`
- `include/ogg/*.h` in `ogg/` (run `configure` to generate `config_types.h`)
- `COPYING`
## libpng
- Upstream: http://libpng.org/pub/png/libpng.html
2022-09-16 19:09:44 +00:00
- Version: 1.6.38 (0a158f3506502dfa23edfc42790dfaed82efba17, 2022)
- License: libpng/zlib
Files extracted from upstream source:
- all .c and .h files of the main directory, except from
`example.c` and `pngtest.c`
- the arm/ folder
- `scripts/pnglibconf.h.prebuilt` as `pnglibconf.h`
- `LICENSE`
## libtheora
- Upstream: https://www.theora.org
2022-09-28 00:18:11 +00:00
- Version: git (7180717276af1ebc7da15c83162d6c5d6203aabf, 2020)
- License: BSD-3-Clause
Files extracted from upstream source:
2022-09-28 00:18:11 +00:00
- all .c, .h in lib/, except arm/ and c64x/ folders
- all .h files in include/theora/ as theora/
- COPYING and LICENSE
## libvorbis
- Upstream: https://www.xiph.org/vorbis
- Version: 1.3.7 (0657aee69dec8508a0011f47f3b69d7538e9d262, 2020)
- License: BSD-3-Clause
Files extracted from upstream source:
- `lib/*` except from: `lookups.pl`, `Makefile.*`
- `include/vorbis/*.h` as `vorbis/`
- `COPYING`
## libwebp
- Upstream: https://chromium.googlesource.com/webm/libwebp/
2023-01-25 13:24:01 +00:00
- Version: 1.3.0 (b557776962a3dcc985d83bd4ed94e1e2e50d0fa2, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- `src/` and `sharpyuv/` except from: `.am`, `.rc` and `.in` files
- `AUTHORS`, `COPYING`, `PATENTS`
Patch `godot-node-debug-fix.patch` workarounds shadowing of godot's Node class in the MSVC debugger.
## mbedtls
- Upstream: https://github.com/Mbed-TLS/mbedtls
- Version: 2.18.3 (981743de6fcdbe672e482b6fd724d31d0a0d2476, 2023)
- License: Apache 2.0
2020-07-02 13:13:55 +00:00
File extracted from upstream release tarball:
- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/` except `config_psa.h` and `psa_util.h`.
- All `*.c` and `*.h` from `library/` to `thirdparty/mbedtls/library/` except those starting with `psa_*`.
- The `LICENSE` file.
- Applied the patch in `patches/1453.diff` to fix UWP build (upstream PR:
https://github.com/ARMmbed/mbedtls/pull/1453).
Applied the patch in `patches/windows-arm64-hardclock.diff`
- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
providing configuration for light bundling with core.
## meshoptimizer
- Upstream: https://github.com/zeux/meshoptimizer
- Version: git (4a287848fd664ae1c3fc8e5e008560534ceeb526, 2022)
- License: MIT
Files extracted from upstream repository:
- All files in `src/`.
- `LICENSE.md`.
An [experimental upstream feature](https://github.com/zeux/meshoptimizer/tree/simplify-attr),
has been backported. On top of that, it was modified to report only distance error metrics
instead of a combination of distance and attribute errors. Patches for both changes can be
found in the `patches` directory.
## minimp3
- Upstream: https://github.com/lieff/minimp3
- Version: git (afb604c06bc8beb145fecd42c0ceb5bda8795144, 2021)
- License: CC0 1.0
Files extracted from upstream repository:
- `minimp3.h`
- `minimp3_ex.h`
- `LICENSE`
Some changes have been made in order to fix Windows on ARM build errors, and
to solve some MSVC warnings. See the patches in the `patches` directory.
## miniupnpc
2021-03-14 11:07:28 +00:00
- Upstream: https://github.com/miniupnp/miniupnp
2022-11-30 13:22:02 +00:00
- Version: 2.2.4 (7d1d8bc3868b08ad003bad235eee57562b95b76d, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- Copy `miniupnpc/src` and `miniupnpc/include` to `thirdparty/miniupnpc`
2021-03-14 11:07:28 +00:00
- Remove the following test or sample files:
`listdevices.c minihttptestserver.c miniupnpcmodule.c upnpc.c upnperrors.* test*`
2021-03-14 11:07:28 +00:00
- `LICENSE`
The only modified file is `src/miniupnpcstrings.h`, which was created for Godot
(it is usually autogenerated by cmake). Bump the version number for miniupnpc in
that file when upgrading.
## minizip
- Upstream: https://www.zlib.net
- Version: 1.2.13 (zlib contrib, 2022)
- License: zlib
Files extracted from the upstream source:
- From `contrib/minizip`:
`{crypt.h,ioapi.{c,h},unzip.{c,h},zip.{c,h}}`
`MiniZip64_info.txt`
Important: Some files have Godot-made changes for use in core/io.
They are marked with `/* GODOT start */` and `/* GODOT end */`
comments and a patch is provided in the `patches` folder.
## misc
Collection of single-file libraries used in Godot components.
- `clipper.{cpp,hpp}`
* Upstream: https://sourceforge.net/projects/polyclipping
* Version: 6.4.2 (2017) + Godot changes (added optional exceptions handling)
* License: BSL-1.0
- `cubemap_coeffs.h`
* Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes
File coeffs_const_8.txt (retrieved April 2020)
* License: MIT
- `fastlz.{c,h}`
* Upstream: https://github.com/ariya/FastLZ
* Version: 0.5.0 (4f20f54d46f5a6dd4fae4def134933369b7602d2, 2020)
* License: MIT
- `hq2x.{cpp,h}`
* Upstream: https://github.com/brunexgeek/hqx
* Version: TBD, file structure differs
* License: Apache 2.0
- `ifaddrs-android.{cc,h}`
* Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h
* Version: git (5976650443d68ccfadf1dea24999ee459dd2819d, 2013)
* License: BSD-3-Clause
- `mikktspace.{c,h}`
* Upstream: https://archive.blender.org/wiki/index.php/Dev:Shading/Tangent_Space_Normal_Maps/
* Version: 1.0 (2011)
* License: zlib
- `FastNoiseLite.h}`
* Upstream: https://github.com/Auburn/FastNoiseLite
* Version: git (6be3d6bf7fb408de341285f9ee8a29b67fd953f1, 2022) + custom changes
* License: MIT
- `ok_color.h`
* Upstream: https://github.com/bottosson/bottosson.github.io/blob/master/misc/ok_color.h
* Version: git (d69831edb90ffdcd08b7e64da3c5405acd48ad2c, 2022)
* License: MIT
* Modifications: License included in header.
- `ok_color_shader.h`
* https://www.shadertoy.com/view/7sK3D1
* Version: 2021-09-13
* License: MIT
- `pcg.{cpp,h}`
* Upstream: http://www.pcg-random.org
2017-11-28 15:18:22 +00:00
* Version: minimal C implementation, http://www.pcg-random.org/download.html
* License: Apache 2.0
- `polypartition.{cpp,h}`
* Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.{cpp,h}`)
* Version: git (7bdffb428b2b19ad1c43aa44c714dcc104177e84, 2021)
* Modifications: Change from STL to Godot types (see provided patch).
* License: MIT
- `r128.h`
* Upstream: https://github.com/fahickman/r128
* Version: 1.4.4 (cf2e88fc3e7d7dfe99189686f914874cd0bda15e, 2020)
* License: Public Domain or Unlicense
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 17:00:11 +00:00
- `smaz.{c,h}`
* Upstream: https://github.com/antirez/smaz
* Version: git (2f625846a775501fb69456567409a8b12f10ea25, 2012)
* License: BSD-3-Clause
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 17:00:11 +00:00
* Modifications: use `const char*` instead of `char*` for input string
- `smolv.h`
* Upstream: https://github.com/aras-p/smol-v
* Version: git (4b52c165c13763051a18e80ffbc2ee436314ceb2, 2020)
* License: Public Domain or MIT
- `stb_rect_pack.h`
* Upstream: https://github.com/nothings/stb
* Version: 1.01 (af1a5bc352164740c1cc1354942b1c6b72eacb8a, 2021)
* License: Public Domain or Unlicense or MIT
- `yuv2rgb.h`
* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
* Version: ?
* License: BSD
2017-12-15 07:04:51 +00:00
## msdfgen
- Upstream: https://github.com/Chlumsky/msdfgen
- Version: 1.10 (64a91eec3ca3787e6f78b4c99fcd3052ad3e37c0, 2021)
- License: MIT
Files extracted from the upstream source:
- `msdfgen.h`
- Files in `core/` folder.
- `LICENSE.txt`
## oidn
- Upstream: https://github.com/OpenImageDenoise/oidn
- Version: 1.1.0 (c58c5216db05ceef4cde5a096862f2eeffd14c06, 2019)
- License: Apache 2.0
Files extracted from upstream source:
- common/* (except tasking.* and CMakeLists.txt)
- core/*
- include/OpenImageDenoise/* (except version.h.in)
- LICENSE.txt
- mkl-dnn/include/*
- mkl-dnn/src/* (except CMakeLists.txt)
- weights/rtlightmap_hdr.tza
- scripts/resource_to_cpp.py
Modified files:
Modifications are marked with `// -- GODOT start --` and `// -- GODOT end --`.
Patch files are provided in `oidn/patches/`.
- core/autoencoder.cpp
- core/autoencoder.h
- core/common.h
- core/device.cpp
- core/device.h
- core/transfer_function.cpp
- scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py)
## openxr
- Upstream: https://github.com/KhronosGroup/OpenXR-SDK
2022-12-13 01:11:36 +00:00
- Version: 1.0.26 (e2da9ce83a4388c9622da328bf48548471261290, 2022)
- License: Apache 2.0
Files extracted from upstream source:
- include/
- src/common/
- src/loader/
- src/*.{c,h}
- src/external/jsoncpp/include/
- src/external/jsoncpp/src/lib_json/
- LICENSE and COPYING.adoc
Exclude:
- src/external/android-jni-wrappers and src/external/jnipp (not used yet)
- All CMake stuff: cmake/, CMakeLists.txt and *.cmake
- All Gradle stuff: *gradle*, AndroidManifest.xml
- All following files (and their .license files): *.{def,in,json,map,pom,rc}
## pcre2
- Upstream: http://www.pcre.org
- Version: 10.40 (3103b8f20a3b9944b177e812fde29fbfb8b90558, 2022)
- License: BSD-3-Clause
Files extracted from upstream source:
- Files listed in the file NON-AUTOTOOLS-BUILD steps 1-4
2019-03-04 13:25:49 +00:00
- All .h files in src/ apart from pcre2posix.h
- src/pcre2_jit_match.c
- src/pcre2_jit_misc.c
- src/sljit/
- AUTHORS and LICENCE
A sljit patch from upstream was backported to fix macOS < 11.0 compilation
in 10.40, it can be found in the `patches` folder.
2017-09-13 17:24:43 +00:00
## recastnavigation
2017-02-28 12:10:29 +00:00
- Upstream: https://github.com/recastnavigation/recastnavigation
- Version: 1.6.0 (6dc1667f580357e8a2154c28b7867bea7e8ad3a7, 2023)
2017-09-13 17:24:43 +00:00
- License: zlib
Files extracted from upstream source:
- `Recast/` folder without `CMakeLists.txt`
- License.txt
## rvo2
- Upstream: https://github.com/snape/RVO2-3D
- Version: git (bfc048670a4e85066e86a1f923d8ea92e3add3b2, 2021)
- License: Apache 2.0
Files extracted from upstream source:
- All .cpp and .h files in the `src/` folder except for Export.h, RVO.h, RVOSimulator.cpp and RVOSimulator.h
- LICENSE
Important: Some files have Godot-made changes; so to enrich the features
originally proposed by this library and better integrate this library with
Godot. See the patch in the `patches` folder for details.
## spirv-reflect
- Upstream: https://github.com/KhronosGroup/SPIRV-Reflect
- Version: sdk-1.3.231.1 (b68b5a8a5d8ab5fce79e6596f3a731291046393a, 2022)
- License: Apache 2.0
Now tracks Vulkan SDK releases, so keep it in sync with volk / vulkan.
Files extracted from upstream source:
- `spirv_reflect.{c,h}`
- `include` folder
- `LICENSE`
Some downstream changes have been made and are identified by
`// -- GODOT begin --` and `// -- GODOT end --` comments.
They can be reapplied using the patches included in the `patches`
folder.
## squish
- Upstream: https://sourceforge.net/projects/libsquish
- Version: 1.15 (r104, 2017)
- License: MIT
Files extracted from upstream source:
- all .cpp, .h and .inl files
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments and a patch is provided in the squish/ folder.
## tinyexr
- Upstream: https://github.com/syoyo/tinyexr
- Version: 1.0.5 (3627ab3060592468d49547b4cdf5353e9e2b50dc, 2023)
- License: BSD-3-Clause
Files extracted from upstream source:
- `tinyexr.{cc,h}`
The `tinyexr.cc` file was modified to include `zlib.h` which we provide,
instead of `miniz.h` as an external dependency.
## thorvg
- Upstream: https://github.com/thorvg/thorvg
- Version: 0.9.0 (a744006aa1edb918bacf0a415d0a57ca058e25f4, 2023)
- License: MIT
Files extracted from upstream source:
See `thorvg/update-thorvg.sh` for extraction instructions. Set the version
number and run the script.
## vhacd
- Upstream: https://github.com/kmammou/v-hacd
- Version: git (1a49edf29c69039df15286181f2f27e17ceb9aef, 2020)
- License: BSD-3-Clause
Files extracted from upstream source:
- From `src/VHACD_Lib/`: `inc`, `public` and `src`
- `LICENSE`
Some downstream changes have been made and are identified by
`// -- GODOT start --` and `// -- GODOT end --` comments.
They can be reapplied using the patches included in the `vhacd`
folder.
## volk
- Upstream: https://github.com/zeux/volk
- Version: sdk-1.3.231.1 (f29df7d2834c434b39169d5b2e4dde8c05a5adc1, 2022)
- License: MIT
Unless there is a specific reason to package a more recent version, please stick
to tagged releases. All Vulkan libraries and headers should be kept in sync so:
- Update Vulkan SDK components to the matching tag (see "vulkan").
- Update glslang (see "glslang").
- Update spirv-reflect (see "spirv-reflect").
Files extracted from upstream source:
- `volk.h`, `volk.c`
- `LICENSE.md`
## vulkan
- Upstream: https://github.com/KhronosGroup/Vulkan-Headers
- Version: sdk-1.3.231.1 (98f440ce6868c94f5ec6e198cc1adda4760e8849, 2022)
- License: Apache 2.0
The vendored version should be kept in sync with volk, see above.
Files extracted from upstream source:
- `include/`
- `LICENSE.txt`
`vk_enum_string_helper.h` is taken from the matching `Vulkan-ValidationLayers`
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Version: 3.0.1 (2022-06-10), commit `cfdc0f8775ab3258a3b9c4e47d8ce4b6f52a5441`
2021-08-12 22:02:20 +00:00
`vk_mem_alloc.cpp` is a Godot file and should be preserved on updates.
Patches in the `patches` directory should be re-applied after updates.
2019-07-20 18:47:07 +00:00
## wslay
- Upstream: https://github.com/tatsuhiro-t/wslay
- Version: 1.1.1+git (0e7d106ff89ad6638090fd811a9b2e4c5dda8d40, 2022)
2019-07-20 18:47:07 +00:00
- License: MIT
File extracted from upstream release tarball:
- Run `cmake .` to generate `config.h` and `wslayver.h`.
Contents might need tweaking for Godot, review diff.
- All `*.c` and `*.h` files from `lib/`
- All `*.h` in `lib/includes/wslay/` as `wslay/`
- `wslay/wslay.h` has a small Godot addition to fix MSVC build.
See `patches/msvcfix.diff`
- `COPYING`
2019-07-20 18:47:07 +00:00
## xatlas
- Upstream: https://github.com/jpcy/xatlas
- Version: git (f700c7790aaa030e794b52ba7791a05c085faf0c, 2022)
- License: MIT
Files extracted from upstream source:
- `source/xatlas/xatlas.{cpp,h}`
2019-12-22 10:23:44 +00:00
- `LICENSE`
## zlib
- Upstream: https://www.zlib.net
- Version: 1.2.13 (2022)
- License: zlib
Files extracted from upstream source:
- All `*.c` and `*.h` files
- `LICENSE`
## zstd
- Upstream: https://github.com/facebook/zstd
- Version: 1.5.5 (63779c798237346c2b245c546c40b72a5a5913fe, 2023)
- License: BSD-3-Clause
Files extracted from upstream source:
- `lib/{common/,compress/,decompress/,zstd.h,zstd_errors.h}`
- `LICENSE`